Reduced rendering of six-degree of freedom video

ABSTRACT

Embodiments described herein provide for techniques to reduce the complexity of rendering immersive 3D video content. One embodiment provides for an apparatus comprising one or more processors to receive a data set that represents a two-dimensional encoding of planar projections of a frame of a three-dimensional video, decode the two-dimensional encoding into texture data, geometry data, and metadata, determine, based on the metadata, a visibility status and an occupancy status for a sample position in the three-dimensional video, and render video data for the sample position when the sample position is visible and occupied.

CROSS-REFERENCE

This application is a continuation of U.S. application Ser. No.16/050,153, filed Jul. 31, 2018, the entire contents of which are herebyincorporated herein by reference.

BACKGROUND

Six degree of freedom (6DoF) video is an emerging immersive video usecase, which provides a viewer an immersive media experience where theviewer controls the viewpoint of a scene. The simpler three degree offreedom (3DoF) video, (e.g. 360 degree or panoramic video) allows aviewer to change orientation around the X, Y, and Z axes, (described asyaw, pitch, and roll), from a fixed position. 6DoF video enables theviewer to change position through translational movements along the X,Y, and Z axes.

6DoF video can be represented using point clouds. However, the renderingof point cloud data is computationally expensive, making it difficult torender point cloud video containing large number of points at high framerates. Furthermore, point cloud data rates are large, requiring a largecapacity for storage or transmission.

BRIEF DESCRIPTION OF THE DRAWINGS

The present invention is illustrated by way of example and notlimitation in the figures of the accompanying drawings in which likereferences indicate similar elements, and in which:

FIG. 1 is a block diagram of a processing system, according to anembodiment;

FIG. 2 is a block diagram of a processor according to an embodiment;

FIG. 3 is a block diagram of a graphics processor, according to anembodiment;

FIG. 4 is a block diagram of a graphics processing engine of a graphicsprocessor in accordance with some embodiments;

FIG. 5 is a block diagram of hardware logic of a graphics processorcore, according to some embodiments described herein;

FIGS. 6A-6B illustrate thread execution logic including an array ofprocessing elements employed in a graphics processor core according toembodiments described herein;

FIG. 7 is a block diagram illustrating a graphics processor instructionformats according to some embodiments;

FIG. 8 is a block diagram of a graphics processor according to anotherembodiment;

FIG. 9A-9B illustrate a graphics processor command format and commandsequence, according to some embodiments;

FIG. 10 illustrates exemplary graphics software architecture for a dataprocessing system according to some embodiments;

FIG. 11A is a block diagram illustrating an IP core development system,according to an embodiment;

FIG. 11B illustrates a cross-section side view of an integrated circuitpackage assembly, according to some embodiments described herein;

FIG. 12 is a block diagram illustrating an exemplary system on a chipintegrated circuit, according to an embodiment;

FIGS. 13A-13B are block diagrams illustrating exemplary graphicsprocessors for use within an SoC, according to embodiments describedherein;

FIGS. 14A-14B illustrate additional exemplary graphics processor logicaccording to embodiments described herein;

FIG. 15A illustrates multiple forms of immersive video;

FIG. 15B illustrates image projection and texture planes for immersivevideo;

FIG. 16 illustrates a client-server system for generation andconsumption of immersive video;

FIG. 17A-17B illustrate systems for encoding and decoding 3DoF Pluscontent;

FIG. 18A-18B illustrate systems for encoding and decoding 6DoF texturedgeometry data;

FIG. 19A-19B illustrate a system for encoding and decoding 6DoF pointcloud data;

FIG. 20A-20C illustrate the use of point cloud coding rendering planes,according to embodiments described herein;

FIG. 21 illustrates projection plane visibility determination, accordingto an embodiment;

FIG. 22 illustrates a method of rendering a 3D video, according toembodiments described herein;

FIG. 23A-23B illustrate a system and method for immersive video deliveryand consumption, according to embodiments described herein; and

FIG. 24 illustrates a data processing system according to embodimentsdescribed herein.

DESCRIPTION OF EMBODIMENTS

Embodiments described herein provide techniques to reduce the complexityof 6DoF rendering for point cloud data compressed using the MovingPicture Experts Group (MPEG) point cloud coding (PCC) test model toenable improved performance. The improved performance can be used tosupport higher resolution and/or frame rates for immersive video.

For the purposes of explanation, numerous specific details are set forthto provide a thorough understanding of the various embodiments describedbelow. However, it will be apparent to a skilled practitioner in the artthat the embodiments may be practiced without some of these specificdetails. In other instances, well-known structures and devices are shownin block diagram form to avoid obscuring the underlying principles, andto provide a more thorough understanding of embodiments. Although someof the following embodiments are described with reference to a graphicsprocessor, the techniques and teachings described herein may be appliedto various types of circuits or semiconductor devices, including generalpurpose processing devices or graphic processing devices. Referenceherein to “one embodiment” or “an embodiment” indicate that a particularfeature, structure, or characteristic described in connection orassociation with the embodiment can be included in at least one of suchembodiments. However, the appearances of the phrase “in one embodiment”in various places in the specification do not necessarily all refer tothe same embodiment.

In the following description and claims, the terms “coupled” and“connected,” along with their derivatives, may be used. It should beunderstood that these terms are not intended as synonyms for each other.“Coupled” is used to indicate that two or more elements, which may ormay not be in direct physical or electrical contact with each other,co-operate or interact with each other. “Connected” is used to indicatethe establishment of communication between two or more elements that arecoupled with each other.

In the description that follows, some aspects of the followingembodiments are described with reference to a graphics processor, whileother aspects are described with respect to a general-purpose processor,such as a central processing unit (CPU). Similar techniques andteachings can be applied to other types of circuits or semiconductordevices, including but not limited to a many integrated core processor,a GPU cluster, or one or more instances of a field programmable gatearray (FPGA). In general, the teachings are applicable to any processoror machine that manipulates or processes image (e.g., sample, pixel),vertex data, or geometry data.

System Overview

FIG. 1 is a block diagram of a processing system 100, according to anembodiment. In various embodiments the system 100 includes one or moreprocessors 102 and one or more graphics processors 108, and may be asingle processor desktop system, a multiprocessor workstation system, ora server system having a large number of processors 102 or processorcores 107. In one embodiment, the system 100 is a processing platformincorporated within a system-on-a-chip (SoC) integrated circuit for usein mobile, handheld, or embedded devices.

In one embodiment the system 100 can include or be incorporated within aserver-based gaming platform, a game console, including a game and mediaconsole, a mobile gaming console, a handheld game console, or an onlinegame console. In some embodiments the system 100 is a mobile phone,smart phone, tablet computing device or mobile Internet device. Theprocessing system 100 can also include, couple with, or be integratedwithin a wearable device, such as a smart watch wearable device, smarteyewear device, augmented reality device, or virtual reality device. Insome embodiments, the processing system 100 is a television or set topbox device having one or more processors 102 and a graphical interfacegenerated by one or more graphics processors 108.

In some embodiments, the one or more processors 102 each include one ormore processor cores 107 to process instructions which, when executed,perform operations for system and user software. In some embodiments,each of the one or more processor cores 107 is configured to process aspecific instruction set 109. In some embodiments, instruction set 109may facilitate Complex Instruction Set Computing (CISC), ReducedInstruction Set Computing (RISC), or computing via a Very LongInstruction Word (VLIW). Multiple processor cores 107 may each process adifferent instruction set 109, which may include instructions tofacilitate the emulation of other instruction sets. Processor core 107may also include other processing devices, such a Digital SignalProcessor (DSP).

In some embodiments, the processor 102 includes cache memory 104.Depending on the architecture, the processor 102 can have a singleinternal cache or multiple levels of internal cache. In someembodiments, the cache memory is shared among various components of theprocessor 102. In some embodiments, the processor 102 also uses anexternal cache (e.g., a Level-3 (L3) cache or Last Level Cache (LLC))(not shown), which may be shared among processor cores 107 using knowncache coherency techniques. A register file 106 is additionally includedin processor 102 which may include different types of registers forstoring different types of data (e.g., integer registers, floating pointregisters, status registers, and an instruction pointer register). Someregisters may be general-purpose registers, while other registers may bespecific to the design of the processor 102.

In some embodiments, one or more processor(s) 102 are coupled with oneor more interface bus(es) 110 to transmit communication signals such asaddress, data, or control signals between processor 102 and othercomponents in the system 100. The interface bus 110, in one embodiment,can be a processor bus, such as a version of the Direct Media Interface(DMI) bus. However, processor busses are not limited to the DMI bus, andmay include one or more Peripheral Component Interconnect buses (e.g.,PCI, PCI Express), memory busses, or other types of interface busses. Inone embodiment the processor(s) 102 include an integrated memorycontroller 116 and a platform controller hub 130. The memory controller116 facilitates communication between a memory device and othercomponents of the system 100, while the platform controller hub (PCH)130 provides connections to I/O devices via a local I/O bus.

The memory device 120 can be a dynamic random access memory (DRAM)device, a static random access memory (SRAM) device, flash memorydevice, phase-change memory device, or some other memory device havingsuitable performance to serve as process memory. In one embodiment thememory device 120 can operate as system memory for the system 100, tostore data 122 and instructions 121 for use when the one or moreprocessors 102 executes an application or process. Memory controller 116also couples with an optional external graphics processor 112, which maycommunicate with the one or more graphics processors 108 in processors102 to perform graphics and media operations. In some embodiments adisplay device 111 can connect to the processor(s) 102. The displaydevice 111 can be one or more of an internal display device, as in amobile electronic device or a laptop device or an external displaydevice attached via a display interface (e.g., DisplayPort, etc.). Inone embodiment the display device 111 can be a head mounted display(HMD) such as a stereoscopic display device for use in virtual reality(VR) applications or augmented reality (AR) applications.

In some embodiments the platform controller hub 130 enables peripheralsto connect to memory device 120 and processor 102 via a high-speed I/Obus. The I/O peripherals include, but are not limited to, an audiocontroller 146, a network controller 134, a firmware interface 128, awireless transceiver 126, touch sensors 125, a data storage device 124(e.g., hard disk drive, flash memory, etc.). The data storage device 124can connect via a storage interface (e.g., SATA) or via a peripheralbus, such as a Peripheral Component Interconnect bus (e.g., PCI, PCIExpress). The touch sensors 125 can include touch screen sensors,pressure sensors, or fingerprint sensors. The wireless transceiver 126can be a Wi-Fi transceiver, a Bluetooth transceiver, or a mobile networktransceiver such as a 3G, 4G, or Long Term Evolution (LTE) transceiver.The firmware interface 128 enables communication with system firmware,and can be, for example, a unified extensible firmware interface (UEFI).The network controller 134 can enable a network connection to a wirednetwork. In some embodiments, a high-performance network controller (notshown) couples with the interface bus 110. The audio controller 146, inone embodiment, is a multi-channel high definition audio controller. Inone embodiment the system 100 includes an optional legacy I/O controller140 for coupling legacy (e.g., Personal System 2 (PS/2)) devices to thesystem. The platform controller hub 130 can also connect to one or moreUniversal Serial Bus (USB) controllers 142 connect input devices, suchas keyboard and mouse 143 combinations, a camera 144, or other USB inputdevices.

It will be appreciated that the system 100 shown is exemplary and notlimiting, as other types of data processing systems that are differentlyconfigured may also be used. For example, an instance of the memorycontroller 116 and platform controller hub 130 may be integrated into adiscreet external graphics processor, such as the external graphicsprocessor 112. In one embodiment the platform controller hub 130 and/ormemory controller 116 may be external to the one or more processor(s)102. For example, the system 100 can include an external memorycontroller 116 and platform controller hub 130, which may be configuredas a memory controller hub and peripheral controller hub within a systemchipset that is in communication with the processor(s) 102.

FIG. 2 is a block diagram of an embodiment of a processor 200 having oneor more processor cores 202A-202N, an integrated memory controller 214,and an integrated graphics processor 208. Those elements of FIG. 2having the same reference numbers (or names) as the elements of anyother figure herein can operate or function in any manner similar tothat described elsewhere herein, but are not limited to such. Processor200 can include additional cores up to and including additional core202N represented by the dashed lined boxes. Each of processor cores202A-202N includes one or more internal cache units 204A-204N. In someembodiments each processor core also has access to one or more sharedcached units 206.

The internal cache units 204A-204N and shared cache units 206 representa cache memory hierarchy within the processor 200. The cache memoryhierarchy may include at least one level of instruction and data cachewithin each processor core and one or more levels of shared mid-levelcache, such as a Level 2 (L2), Level 3 (L3), Level 4 (L4), or otherlevels of cache, where the highest level of cache before external memoryis classified as the LLC. In some embodiments, cache coherency logicmaintains coherency between the various cache units 206 and 204A-204N.

In some embodiments, processor 200 may also include a set of one or morebus controller units 216 and a system agent core 210. The one or morebus controller units 216 manage a set of peripheral buses, such as oneor more PCI or PCI express busses. System agent core 210 providesmanagement functionality for the various processor components. In someembodiments, system agent core 210 includes one or more integratedmemory controllers 214 to manage access to various external memorydevices (not shown).

In some embodiments, one or more of the processor cores 202A-202Ninclude support for simultaneous multi-threading. In such embodiment,the system agent core 210 includes components for coordinating andoperating cores 202A-202N during multi-threaded processing. System agentcore 210 may additionally include a power control unit (PCU), whichincludes logic and components to regulate the power state of processorcores 202A-202N and graphics processor 208.

In some embodiments, processor 200 additionally includes graphicsprocessor 208 to execute graphics processing operations. In someembodiments, the graphics processor 208 couples with the set of sharedcache units 206, and the system agent core 210, including the one ormore integrated memory controllers 214. In some embodiments, the systemagent core 210 also includes a display controller 211 to drive graphicsprocessor output to one or more coupled displays. In some embodiments,display controller 211 may also be a separate module coupled with thegraphics processor via at least one interconnect, or may be integratedwithin the graphics processor 208.

In some embodiments, a ring-based interconnect 212 is used to couple theinternal components of the processor 200. However, an alternativeinterconnect unit may be used, such as a point-to-point interconnect, aswitched interconnect, or other techniques, including techniques wellknown in the art. In some embodiments, graphics processor 208 coupleswith the ring-based interconnect 212 via an I/O link 213.

The exemplary I/O link 213 represents at least one of multiple varietiesof I/O interconnects, including an on package I/O interconnect whichfacilitates communication between various processor components and ahigh-performance embedded memory module 218, such as an eDRAM module. Insome embodiments, each of the processor cores 202A-202N and graphicsprocessor 208 use embedded memory modules 218 as a shared Last LevelCache.

In some embodiments, processor cores 202A-202N are homogenous coresexecuting the same instruction set architecture. In another embodiment,processor cores 202A-202N are heterogeneous in terms of instruction setarchitecture (ISA), where one or more of processor cores 202A-202Nexecute a first instruction set, while at least one of the other coresexecutes a subset of the first instruction set or a differentinstruction set. In one embodiment processor cores 202A-202N areheterogeneous in terms of microarchitecture, where one or more coreshaving a relatively higher power consumption couple with one or morepower cores having a lower power consumption. Additionally, processor200 can be implemented on one or more chips or as an SoC integratedcircuit having the illustrated components, in addition to othercomponents.

FIG. 3 is a block diagram of a graphics processor 300, which may be adiscrete graphics processing unit, or may be a graphics processorintegrated with a plurality of processing cores. In some embodiments,the graphics processor communicates via a memory mapped I/O interface toregisters on the graphics processor and with commands placed into theprocessor memory. In some embodiments, graphics processor 300 includes amemory interface 314 to access memory. Memory interface 314 can be aninterface to local memory, one or more internal caches, one or moreshared external caches, and/or to system memory.

In some embodiments, graphics processor 300 also includes a displaycontroller 302 to drive display output data to a display device 320.Display controller 302 includes hardware for one or more overlay planesfor the display and composition of multiple layers of video or userinterface elements. The display device 320 can be an internal orexternal display device. In one embodiment the display device 320 is ahead mounted display device, such as a virtual reality (VR) displaydevice or an augmented reality (AR) display device. In some embodiments,graphics processor 300 includes a video codec engine 306 to encode,decode, or transcode media to, from, or between one or more mediaencoding formats, including, but not limited to Moving Picture ExpertsGroup (MPEG) formats such as MPEG-2, Advanced Video Coding (AVC) formatssuch as H.264/MPEG-4 AVC, as well as the Society of Motion Picture &Television Engineers (SMPTE) 421M/VC-1, and Joint Photographic ExpertsGroup (JPEG) formats such as JPEG, and Motion JPEG (MJPEG) formats.

In some embodiments, graphics processor 300 includes a block imagetransfer (BLIT) engine 304 to perform two-dimensional (2D) rasterizeroperations including, for example, bit-boundary block transfers.However, in one embodiment, 2D graphics operations are performed usingone or more components of graphics processing engine (GPE) 310. In someembodiments, GPE 310 is a compute engine for performing graphicsoperations, including three-dimensional (3D) graphics operations andmedia operations.

In some embodiments, GPE 310 includes a 3D pipeline 312 for performing3D operations, such as rendering three-dimensional images and scenesusing processing functions that act upon 3D primitive shapes (e.g.,rectangle, triangle, etc.). The 3D pipeline 312 includes programmableand fixed function elements that perform various tasks within theelement and/or spawn execution threads to a 3D/Media sub-system 315.While 3D pipeline 312 can be used to perform media operations, anembodiment of GPE 310 also includes a media pipeline 316 that isspecifically used to perform media operations, such as videopost-processing and image enhancement.

In some embodiments, media pipeline 316 includes fixed function orprogrammable logic units to perform one or more specialized mediaoperations, such as video decode acceleration, video de-interlacing, andvideo encode acceleration in place of, or on behalf of video codecengine 306. In some embodiments, media pipeline 316 additionallyincludes a thread spawning unit to spawn threads for execution on3D/Media sub-system 315. The spawned threads perform computations forthe media operations on one or more graphics execution units included in3D/Media sub-system 315.

In some embodiments, 3D/Media sub-system 315 includes logic forexecuting threads spawned by 3D pipeline 312 and media pipeline 316. Inone embodiment, the pipelines send thread execution requests to 3D/Mediasub-system 315, which includes thread dispatch logic for arbitrating anddispatching the various requests to available thread executionresources. The execution resources include an array of graphicsexecution units to process the 3D and media threads. In someembodiments, 3D/Media sub-system 315 includes one or more internalcaches for thread instructions and data. In some embodiments, thesubsystem also includes shared memory, including registers andaddressable memory, to share data between threads and to store outputdata.

Graphics Processing Engine

FIG. 4 is a block diagram of a graphics processing engine 410 of agraphics processor in accordance with some embodiments. In oneembodiment, the graphics processing engine (GPE) 410 is a version of theGPE 310 shown in FIG. 3. Elements of FIG. 4 having the same referencenumbers (or names) as the elements of any other figure herein canoperate or function in any manner similar to that described elsewhereherein, but are not limited to such. For example, the 3D pipeline 312and media pipeline 316 of FIG. 3 are illustrated. The media pipeline 316is optional in some embodiments of the GPE 410 and may not be explicitlyincluded within the GPE 410. For example, in at least one embodiment aseparate media and/or image processor is coupled to the GPE 410.

In some embodiments, GPE 410 couples with or includes a command streamer403, which provides a command stream to the 3D pipeline 312 and/or mediapipelines 316. In some embodiments, command streamer 403 is coupled withmemory, which can be system memory, or one or more of internal cachememory and shared cache memory. In some embodiments, command streamer403 receives commands from the memory and sends the commands to 3Dpipeline 312 and/or media pipeline 316. The commands are directivesfetched from a ring buffer, which stores commands for the 3D pipeline312 and media pipeline 316. In one embodiment, the ring buffer canadditionally include batch command buffers storing batches of multiplecommands. The commands for the 3D pipeline 312 can also includereferences to data stored in memory, such as but not limited to vertexand geometry data for the 3D pipeline 312 and/or image data and memoryobjects for the media pipeline 316. The 3D pipeline 312 and mediapipeline 316 process the commands and data by performing operations vialogic within the respective pipelines or by dispatching one or moreexecution threads to a graphics core array 414. In one embodiment thegraphics core array 414 include one or more blocks of graphics cores(e.g., graphics core(s) 415A, graphics core(s) 415B), each blockincluding one or more graphics cores. Each graphics core includes a setof graphics execution resources that includes general-purpose andgraphics specific execution logic to perform graphics and computeoperations, as well as fixed function texture processing and/or machinelearning and artificial intelligence acceleration logic.

In various embodiments the 3D pipeline 312 includes fixed function andprogrammable logic to process one or more shader programs, such asvertex shaders, geometry shaders, pixel shaders, fragment shaders,compute shaders, or other shader programs, by processing theinstructions and dispatching execution threads to the graphics corearray 414. The graphics core array 414 provides a unified block ofexecution resources for use in processing these shader programs.Multi-purpose execution logic (e.g., execution units) within thegraphics core(s) 415A-414B of the graphics core array 414 includessupport for various 3D API shader languages and can execute multiplesimultaneous execution threads associated with multiple shaders.

In some embodiments the graphics core array 414 also includes executionlogic to perform media functions, such as video and/or image processing.In one embodiment, the execution units additionally includegeneral-purpose logic that is programmable to perform parallelgeneral-purpose computational operations, in addition to graphicsprocessing operations. The general-purpose logic can perform processingoperations in parallel or in conjunction with general-purpose logicwithin the processor core(s) 107 of FIG. 1 or core 202A-202N as in FIG.2.

Output data generated by threads executing on the graphics core array414 can output data to memory in a unified return buffer (URB) 418. TheURB 418 can store data for multiple threads. In some embodiments the URB418 may be used to send data between different threads executing on thegraphics core array 414. In some embodiments the URB 418 mayadditionally be used for synchronization between threads on the graphicscore array and fixed function logic within the shared function logic420.

In some embodiments, graphics core array 414 is scalable, such that thearray includes a variable number of graphics cores, each having avariable number of execution units based on the target power andperformance level of GPE 410. In one embodiment the execution resourcesare dynamically scalable, such that execution resources may be enabledor disabled as needed.

The graphics core array 414 couples with shared function logic 420 thatincludes multiple resources that are shared between the graphics coresin the graphics core array. The shared functions within the sharedfunction logic 420 are hardware logic units that provide specializedsupplemental functionality to the graphics core array 414. In variousembodiments, shared function logic 420 includes but is not limited tosampler 421, math 422, and inter-thread communication (ITC) 423 logic.Additionally, some embodiments implement one or more cache(s) 425 withinthe shared function logic 420.

A shared function is implemented where the demand for a givenspecialized function is insufficient for inclusion within the graphicscore array 414. Instead a single instantiation of that specializedfunction is implemented as a stand-alone entity in the shared functionlogic 420 and shared among the execution resources within the graphicscore array 414. The precise set of functions that are shared between thegraphics core array 414 and included within the graphics core array 414varies across embodiments. In some embodiments, specific sharedfunctions within the shared function logic 420 that are used extensivelyby the graphics core array 414 may be included within shared functionlogic 416 within the graphics core array 414. In various embodiments,the shared function logic 416 within the graphics core array 414 caninclude some or all logic within the shared function logic 420. In oneembodiment, all logic elements within the shared function logic 420 maybe duplicated within the shared function logic 416 of the graphics corearray 414. In one embodiment the shared function logic 420 is excludedin favor of the shared function logic 416 within the graphics core array414.

FIG. 5 is a block diagram of hardware logic of a graphics processor core500, according to some embodiments described herein. Elements of FIG. 5having the same reference numbers (or names) as the elements of anyother figure herein can operate or function in any manner similar tothat described elsewhere herein, but are not limited to such. Theillustrated graphics processor core 500, in some embodiments, isincluded within the graphics core array 414 of FIG. 4. The graphicsprocessor core 500, sometimes referred to as a core slice, can be one ormultiple graphics cores within a modular graphics processor. Thegraphics processor core 500 is exemplary of one graphics core slice, anda graphics processor as described herein may include multiple graphicscore slices based on target power and performance envelopes. Eachgraphics core 500 can include a fixed function block 530 coupled withmultiple sub-cores 501A-501F, also referred to as sub-slices, thatinclude modular blocks of general-purpose and fixed function logic.

In some embodiments the fixed function block 530 includes ageometry/fixed function pipeline 536 that can be shared by all sub-coresin the graphics processor 500, for example, in lower performance and/orlower power graphics processor implementations. In various embodiments,the geometry/fixed function pipeline 536 includes a 3D fixed functionpipeline (e.g., 3D pipeline 312 as in FIG. 3 and FIG. 4) a videofront-end unit, a thread spawner and thread dispatcher, and a unifiedreturn buffer manager, which manages unified return buffers, such as theunified return buffer 418 of FIG. 4.

In one embodiment the fixed function block 530 also includes a graphicsSoC interface 537, a graphics microcontroller 538, and a media pipeline539. The graphics SoC interface 537 provides an interface between thegraphics core 500 and other processor cores within a system on a chipintegrated circuit. The graphics microcontroller 538 is a programmablesub-processor that is configurable to manage various functions of thegraphics processor 500, including thread dispatch, scheduling, andpre-emption. The media pipeline 539 (e.g., media pipeline 316 of FIG. 3and FIG. 4) includes logic to facilitate the decoding, encoding,pre-processing, and/or post-processing of multimedia data, includingimage and video data. The media pipeline 539 implement media operationsvia requests to compute or sampling logic within the sub-cores 501-501F.

In one embodiment the SoC interface 537 enables the graphics core 500 tocommunicate with general-purpose application processor cores (e.g.,CPUs) and/or other components within an SoC, including memory hierarchyelements such as a shared last level cache memory, the system RAM,and/or embedded on-chip or on-package DRAM. The SoC interface 537 canalso enable communication with fixed function devices within the SoC,such as camera imaging pipelines, and enables the use of and/orimplements global memory atomics that may be shared between the graphicscore 500 and CPUs within the SoC. The SoC interface 537 can alsoimplement power management controls for the graphics core 500 and enablean interface between a clock domain of the graphic core 500 and otherclock domains within the SoC. In one embodiment the SoC interface 537enables receipt of command buffers from a command streamer and globalthread dispatcher that are configured to provide commands andinstructions to each of one or more graphics cores within a graphicsprocessor. The commands and instructions can be dispatched to the mediapipeline 539, when media operations are to be performed, or a geometryand fixed function pipeline (e.g., geometry and fixed function pipeline536, geometry and fixed function pipeline 514) when graphics processingoperations are to be performed.

The graphics microcontroller 538 can be configured to perform variousscheduling and management tasks for the graphics core 500. In oneembodiment the graphics microcontroller 538 can perform graphics and/orcompute workload scheduling on the various graphics parallel engineswithin execution unit (EU) arrays 502A-502F, 504A-504F within thesub-cores 501A-501F. In this scheduling model, host software executingon a CPU core of an SoC including the graphics core 500 can submitworkloads one of multiple graphic processor doorbells, which invokes ascheduling operation on the appropriate graphics engine. Schedulingoperations include determining which workload to run next, submitting aworkload to a command streamer, pre-empting existing workloads runningon an engine, monitoring progress of a workload, and notifying hostsoftware when a workload is complete. In one embodiment the graphicsmicrocontroller 538 can also facilitate low-power or idle states for thegraphics core 500, providing the graphics core 500 with the ability tosave and restore registers within the graphics core 500 across low-powerstate transitions independently from the operating system and/orgraphics driver software on the system.

The graphics core 500 may have greater than or fewer than theillustrated sub-cores 501A-501F, up to N modular sub-cores. For each setof N sub-cores, the graphics core 500 can also include shared functionlogic 510, shared and/or cache memory 512, a geometry/fixed functionpipeline 514, as well as additional fixed function logic 516 toaccelerate various graphics and compute processing operations. Theshared function logic 510 can include logic units associated with theshared function logic 420 of FIG. 4 (e.g., sampler, math, and/orinter-thread communication logic) that can be shared by each N sub-coreswithin the graphics core 500. The shared and/or cache memory 512 can bea last-level cache for the set of N sub-cores 501A-501F within thegraphics core 500 and can also serve as shared memory that is accessibleby multiple sub-cores. The geometry/fixed function pipeline 514 can beincluded instead of the geometry/fixed function pipeline 536 within thefixed function block 530 and can include the same or similar logicunits.

In one embodiment the graphics core 500 includes additional fixedfunction logic 516 that can include various fixed function accelerationlogic for use by the graphics core 500. In one embodiment the additionalfixed function logic 516 includes an additional geometry pipeline foruse in position only shading. In position-only shading, two geometrypipelines exist, the full geometry pipeline within the geometry/fixedfunction pipeline 516, 536, and a cull pipeline, which is an additionalgeometry pipeline which may be included within the additional fixedfunction logic 516. In one embodiment the cull pipeline is a trimmeddown version of the full geometry pipeline. The full pipeline and thecull pipeline can execute different instances of the same application,each instance having a separate context. Position only shading can hidelong cull runs of discarded triangles, enabling shading to be completedearlier in some instances. For example, in one embodiment the cullpipeline logic within the additional fixed function logic 516 canexecute position shaders in parallel with the main application andgenerally generates critical results faster than the full pipeline, asthe cull pipeline fetches and shades only the position attribute of thevertices, without performing rasterization and rendering of the pixelsto the frame buffer. The cull pipeline can use the generated criticalresults to compute visibility information for all the triangles withoutregard to whether those triangles are culled. The full pipeline (whichin this instance may be referred to as a replay pipeline) can consumethe visibility information to skip the culled triangles to shade onlythe visible triangles that are finally passed to the rasterizationphase.

In one embodiment the additional fixed function logic 516 can alsoinclude machine-learning acceleration logic, such as fixed functionmatrix multiplication logic, for implementations including optimizationsfor machine learning training or inferencing.

Within each graphics sub-core 501A-501F includes a set of executionresources that may be used to perform graphics, media, and computeoperations in response to requests by graphics pipeline, media pipeline,or shader programs. The graphics sub-cores 501A-501F include multiple EUarrays 502A-502F, 504A-504F, thread dispatch and inter-threadcommunication (TD/IC) logic 503A-503F, a 3D (e.g., texture) sampler505A-505F, a media sampler 506A-506F, a shader processor 507A-507F, andshared local memory (SLM) 508A-508F. The EU arrays 502A-502F, 504A-504Feach include multiple execution units, which are general-purposegraphics processing units capable of performing floating-point andinteger/fixed-point logic operations in service of a graphics, media, orcompute operation, including graphics, media, or compute shaderprograms. The TD/IC logic 503A-503F performs local thread dispatch andthread control operations for the execution units within a sub-core andfacilitate communication between threads executing on the executionunits of the sub-core. The 3D sampler 505A-505F can read texture orother 3D graphics related data into memory. The 3D sampler can readtexture data differently based on a configured sample state and thetexture format associated with a given texture. The media sampler506A-506F can perform similar read operations based on the type andformat associated with media data. In one embodiment, each graphicssub-core 501A-501F can alternately include a unified 3D and mediasampler. Threads executing on the execution units within each of thesub-cores 501A-501F can make use of shared local memory 508A-508F withineach sub-core, to enable threads executing within a thread group toexecute using a common pool of on-chip memory.

Execution Units

FIGS. 6A-6B illustrate thread execution logic 600 including an array ofprocessing elements employed in a graphics processor core according toembodiments described herein. Elements of FIGS. 6A-6B having the samereference numbers (or names) as the elements of any other figure hereincan operate or function in any manner similar to that describedelsewhere herein, but are not limited to such. FIG. 6A illustrates anoverview of thread execution logic 600, which can include a variant ofthe hardware logic illustrated with each sub-core 501A-501F of FIG. 5.FIG. 6B illustrates exemplary internal details of an execution unit.

As illustrated in FIG. 6A, in some embodiments thread execution logic600 includes a shader processor 602, a thread dispatcher 604,instruction cache 606, a scalable execution unit array including aplurality of execution units 608A-608N, a sampler 610, a data cache 612,and a data port 614. In one embodiment the scalable execution unit arraycan dynamically scale by enabling or disabling one or more executionunits (e.g., any of execution unit 608A, 608B, 608C, 608D, through608N-1 and 608N) based on the computational requirements of a workload.In one embodiment the included components are interconnected via aninterconnect fabric that links to each of the components. In someembodiments, thread execution logic 600 includes one or more connectionsto memory, such as system memory or cache memory, through one or more ofinstruction cache 606, data port 614, sampler 610, and execution units608A-608N. In some embodiments, each execution unit (e.g. 608A) is astand-alone programmable general-purpose computational unit that iscapable of executing multiple simultaneous hardware threads whileprocessing multiple data elements in parallel for each thread. Invarious embodiments, the array of execution units 608A-608N is scalableto include any number individual execution units.

In some embodiments, the execution units 608A-608N are primarily used toexecute shader programs. A shader processor 602 can process the variousshader programs and dispatch execution threads associated with theshader programs via a thread dispatcher 604. In one embodiment thethread dispatcher includes logic to arbitrate thread initiation requestsfrom the graphics and media pipelines and instantiate the requestedthreads on one or more execution unit in the execution units 608A-608N.For example, a geometry pipeline can dispatch vertex, tessellation, orgeometry shaders to the thread execution logic for processing. In someembodiments, thread dispatcher 604 can also process runtime threadspawning requests from the executing shader programs.

In some embodiments, the execution units 608A-608N support aninstruction set that includes native support for many standard 3Dgraphics shader instructions, such that shader programs from graphicslibraries (e.g., Direct 3D and OpenGL) are executed with a minimaltranslation. The execution units support vertex and geometry processing(e.g., vertex programs, geometry programs, vertex shaders), pixelprocessing (e.g., pixel shaders, fragment shaders) and general-purposeprocessing (e.g., compute and media shaders). Each of the executionunits 608A-608N is capable of multi-issue single instruction multipledata (SIMD) execution and multi-threaded operation enables an efficientexecution environment in the face of higher latency memory accesses.Each hardware thread within each execution unit has a dedicatedhigh-bandwidth register file and associated independent thread-state.Execution is multi-issue per clock to pipelines capable of integer,single and double precision floating point operations, SIMD branchcapability, logical operations, transcendental operations, and othermiscellaneous operations. While waiting for data from memory or one ofthe shared functions, dependency logic within the execution units608A-608N causes a waiting thread to sleep until the requested data hasbeen returned. While the waiting thread is sleeping, hardware resourcesmay be devoted to processing other threads. For example, during a delayassociated with a vertex shader operation, an execution unit can performoperations for a pixel shader, fragment shader, or another type ofshader program, including a different vertex shader.

Each execution unit in execution units 608A-608N operates on arrays ofdata elements. The number of data elements is the “execution size,” orthe number of channels for the instruction. An execution channel is alogical unit of execution for data element access, masking, and flowcontrol within instructions. The number of channels may be independentof the number of physical Arithmetic Logic Units (ALUs) or FloatingPoint Units (FPUs) for a particular graphics processor. In someembodiments, execution units 608A-608N support integer andfloating-point data types.

The execution unit instruction set includes SIMD instructions. Thevarious data elements can be stored as a packed data type in a registerand the execution unit will process the various elements based on thedata size of the elements. For example, when operating on a 256-bit widevector, the 256 bits of the vector are stored in a register and theexecution unit operates on the vector as four separate 64-bit packeddata elements (Quad-Word (QW) size data elements), eight separate 32-bitpacked data elements (Double Word (DW) size data elements), sixteenseparate 16-bit packed data elements (Word (W) size data elements), orthirty-two separate 8-bit data elements (byte (B) size data elements).However, different vector widths and register sizes are possible.

In one embodiment one or more execution units can be combined into afused execution unit 609A-609N having thread control logic (607A-607N)that is common to the fused EUs. Multiple EUs can be fused into an EUgroup. Each EU in the fused EU group can be configured to execute aseparate SIMD hardware thread. The number of EUs in a fused EU group canvary according to embodiments. Additionally, various SIMD widths can beperformed per-EU, including but not limited to SIMD8, SIMD16, andSIMD32. Each fused graphics execution unit 609A-609N includes at leasttwo execution units. For example, fused execution unit 609A includes afirst EU 608A, second EU 608B, and thread control logic 607A that iscommon to the first EU 608A and the second EU 608B. The thread controllogic 607A controls threads executed on the fused graphics executionunit 609A, allowing each EU within the fused execution units 609A-609Nto execute using a common instruction pointer register.

One or more internal instruction caches (e.g., 606) are included in thethread execution logic 600 to cache thread instructions for theexecution units. In some embodiments, one or more data caches (e.g.,612) are included to cache thread data during thread execution. In someembodiments, a sampler 610 is included to provide texture sampling for3D operations and media sampling for media operations. In someembodiments, sampler 610 includes specialized texture or media samplingfunctionality to process texture or media data during the samplingprocess before providing the sampled data to an execution unit.

During execution, the graphics and media pipelines send threadinitiation requests to thread execution logic 600 via thread spawningand dispatch logic. Once a group of geometric objects has been processedand rasterized into pixel data, pixel processor logic (e.g., pixelshader logic, fragment shader logic, etc.) within the shader processor602 is invoked to further compute output information and cause resultsto be written to output surfaces (e.g., color buffers, depth buffers,stencil buffers, etc.). In some embodiments, a pixel shader or fragmentshader calculates the values of the various vertex attributes that areto be interpolated across the rasterized object. In some embodiments,pixel processor logic within the shader processor 602 then executes anapplication programming interface (API)-supplied pixel or fragmentshader program. To execute the shader program, the shader processor 602dispatches threads to an execution unit (e.g., 608A) via threaddispatcher 604. In some embodiments, shader processor 602 uses texturesampling logic in the sampler 610 to access texture data in texture mapsstored in memory. Arithmetic operations on the texture data and theinput geometry data compute pixel color data for each geometric fragmentor discards one or more pixels from further processing.

In some embodiments, the data port 614 provides a memory accessmechanism for the thread execution logic 600 to output processed data tomemory for further processing on a graphics processor output pipeline.In some embodiments, the data port 614 includes or couples to one ormore cache memories (e.g., data cache 612) to cache data for memoryaccess via the data port.

As illustrated in FIG. 6B, a graphics execution unit 608 can include aninstruction fetch unit 637, a general register file array (GRF) 624, anarchitectural register file array (ARF) 626, a thread arbiter 622, asend unit 630, a branch unit 632, a set of SIMD floating point units(FPUs) 634, and in one embodiment a set of dedicated integer SIMD ALUs635. The GRF 624 and ARF 626 includes the set of general register filesand architecture register files associated with each simultaneoushardware thread that may be active in the graphics execution unit 608.In one embodiment, per thread architectural state is maintained in theARF 626, while data used during thread execution is stored in the GRF624. The execution state of each thread, including the instructionpointers for each thread, can be held in thread-specific registers inthe ARF 626.

In one embodiment the graphics execution unit 608 has an architecturethat is a combination of Simultaneous Multi-Threading (SMT) andfine-grained Interleaved Multi-Threading (IMT). The architecture has amodular configuration that can be fine-tuned at design time based on atarget number of simultaneous threads and number of registers perexecution unit, where execution unit resources are divided across logicused to execute multiple simultaneous threads.

In one embodiment, the graphics execution unit 608 can co-issue multipleinstructions, which may each be different instructions. The threadarbiter 622 of the graphics execution unit thread 608 can dispatch theinstructions to one of the send unit 630, branch unit 632, or SIMDFPU(s) 634 for execution. Each execution thread can access 128general-purpose registers within the GRF 624, where each register canstore 32 bytes, accessible as a SIMD 8-element vector of 32-bit dataelements. In one embodiment, each execution unit thread has access to 4Kbytes within the GRF 624, although embodiments are not so limited, andgreater or fewer register resources may be provided in otherembodiments. In one embodiment up to seven threads can executesimultaneously, although the number of threads per execution unit canalso vary according to embodiments. In an embodiment in which seventhreads may access 4 Kbytes, the GRF 624 can store a total of 28 Kbytes.Flexible addressing modes can permit registers to be addressed togetherto build effectively wider registers or to represent strided rectangularblock data structures.

In one embodiment, memory operations, sampler operations, and otherlonger-latency system communications are dispatched via “send”instructions that are executed by the message passing send unit 630. Inone embodiment, branch instructions are dispatched to a dedicated branchunit 632 to facilitate SIMD divergence and eventual convergence.

In one embodiment the graphics execution unit 608 includes one or moreSIMD floating point units (FPU(s)) 634 to perform floating-pointoperations. In one embodiment, the FPU(s) 634 also support integercomputation. In one embodiment the FPU(s) 634 can SIMD execute up to Mnumber of 32-bit floating-point (or integer) operations, or SIMD executeup to 2M 16-bit integer or 16-bit floating-point operations. In oneembodiment, at least one of the FPU(s) provides extended math capabilityto support high-throughput transcendental math functions and doubleprecision 64-bit floating-point. In some embodiments, a set of 8-bitinteger SIMD ALUs 635 are also present, and may be specificallyoptimized to perform operations associated with machine learningcomputations.

In one embodiment, arrays of multiple instances of the graphicsexecution unit 608 can be instantiated in a graphics sub-core grouping(e.g., a sub-slice). For scalability, product architects can choose theexact number of execution units per sub-core grouping. In one embodimentthe execution unit 608 can execute instructions across a plurality ofexecution channels. In a further embodiment, each thread executed on thegraphics execution unit 608 is executed on a different channel.

FIG. 7 is a block diagram illustrating a graphics processor instructionformats 700 according to some embodiments. In one or more embodiment,the graphics processor execution units support an instruction set havinginstructions in multiple formats. The solid lined boxes illustrate thecomponents that are generally included in an execution unit instruction,while the dashed lines include components that are optional or that areonly included in a sub-set of the instructions. In some embodiments,instruction format 700 described and illustrated are macro-instructions,in that they are instructions supplied to the execution unit, as opposedto micro-operations resulting from instruction decode once theinstruction is processed.

In some embodiments, the graphics processor execution units nativelysupport instructions in a 128-bit instruction format 710. A 64-bitcompacted instruction format 730 is available for some instructionsbased on the selected instruction, instruction options, and number ofoperands. The native 128-bit instruction format 710 provides access toall instruction options, while some options and operations arerestricted in the 64-bit format 730. The native instructions availablein the 64-bit format 730 vary by embodiment. In some embodiments, theinstruction is compacted in part using a set of index values in an indexfield 713. The execution unit hardware references a set of compactiontables based on the index values and uses the compaction table outputsto reconstruct a native instruction in the 128-bit instruction format710.

For each format, instruction opcode 712 defines the operation that theexecution unit is to perform. The execution units execute eachinstruction in parallel across the multiple data elements of eachoperand. For example, in response to an add instruction the executionunit performs a simultaneous add operation across each color channelrepresenting a texture element or picture element. By default, theexecution unit performs each instruction across all data channels of theoperands. In some embodiments, instruction control field 714 enablescontrol over certain execution options, such as channels selection(e.g., predication) and data channel order (e.g., swizzle). Forinstructions in the 128-bit instruction format 710 an exec-size field716 limits the number of data channels that will be executed inparallel. In some embodiments, exec-size field 716 is not available foruse in the 64-bit compact instruction format 730.

Some execution unit instructions have up to three operands including twosource operands, src0 720, src1 722, and one destination 718. In someembodiments, the execution units support dual destination instructions,where one of the destinations is implied. Data manipulation instructionscan have a third source operand (e.g., SRC2 724), where the instructionopcode 712 determines the number of source operands. An instruction'slast source operand can be an immediate (e.g., hard-coded) value passedwith the instruction.

In some embodiments, the 128-bit instruction format 710 includes anaccess/address mode field 726 specifying, for example, whether directregister addressing mode or indirect register addressing mode is used.When direct register addressing mode is used, the register address ofone or more operands is directly provided by bits in the instruction.

In some embodiments, the 128-bit instruction format 710 includes anaccess/address mode field 726, which specifies an address mode and/or anaccess mode for the instruction. In one embodiment the access mode isused to define a data access alignment for the instruction. Someembodiments support access modes including a 16-byte aligned access modeand a 1-byte aligned access mode, where the byte alignment of the accessmode determines the access alignment of the instruction operands. Forexample, when in a first mode, the instruction may use byte-alignedaddressing for source and destination operands and when in a secondmode, the instruction may use 16-byte-aligned addressing for all sourceand destination operands.

In one embodiment, the address mode portion of the access/address modefield 726 determines whether the instruction is to use direct orindirect addressing. When direct register addressing mode is used bitsin the instruction directly provide the register address of one or moreoperands. When indirect register addressing mode is used, the registeraddress of one or more operands may be computed based on an addressregister value and an address immediate field in the instruction.

In some embodiments instructions are grouped based on opcode 712bit-fields to simplify Opcode decode 740. For an 8-bit opcode, bits 4,5, and 6 allow the execution unit to determine the type of opcode. Theprecise opcode grouping shown is merely an example. In some embodiments,a move and logic opcode group 742 includes data movement and logicinstructions (e.g., move (mov), compare (cmp)). In some embodiments,move and logic group 742 shares the five most significant bits (MSB),where move (mov) instructions are in the form of 0000xxxxb and logicinstructions are in the form of 0001xxxxb. A flow control instructiongroup 744 (e.g., call, jump (jmp)) includes instructions in the form of0010xxxxb (e.g., 0x20). A miscellaneous instruction group 746 includes amix of instructions, including synchronization instructions (e.g., wait,send) in the form of 0011xxxxb (e.g., 0x30). A parallel math instructiongroup 748 includes component-wise arithmetic instructions (e.g., add,multiply (mul)) in the form of 0100xxxxb (e.g., 0x40). The parallel mathgroup 748 performs the arithmetic operations in parallel across datachannels. The vector math group 750 includes arithmetic instructions(e.g., dp4) in the form of 0101xxxxb (e.g., 0x50). The vector math groupperforms arithmetic such as dot product calculations on vector operands.

Graphics Pipeline

FIG. 8 is a block diagram of another embodiment of a graphics processor800. Elements of FIG. 8 having the same reference numbers (or names) asthe elements of any other figure herein can operate or function in anymanner similar to that described elsewhere herein, but are not limitedto such.

In some embodiments, graphics processor 800 includes a geometry pipeline820, a media pipeline 830, a display engine 840, thread execution logic850, and a render output pipeline 870. In some embodiments, graphicsprocessor 800 is a graphics processor within a multi-core processingsystem that includes one or more general-purpose processing cores. Thegraphics processor is controlled by register writes to one or morecontrol registers (not shown) or via commands issued to graphicsprocessor 800 via a ring interconnect 802. In some embodiments, ringinterconnect 802 couples graphics processor 800 to other processingcomponents, such as other graphics processors or general-purposeprocessors. Commands from ring interconnect 802 are interpreted by acommand streamer 803, which supplies instructions to individualcomponents of the geometry pipeline 820 or the media pipeline 830.

In some embodiments, command streamer 803 directs the operation of avertex fetcher 805 that reads vertex data from memory and executesvertex-processing commands provided by command streamer 803. In someembodiments, vertex fetcher 805 provides vertex data to a vertex shader807, which performs coordinate space transformation and lightingoperations to each vertex. In some embodiments, vertex fetcher 805 andvertex shader 807 execute vertex-processing instructions by dispatchingexecution threads to execution units 852A-852B via a thread dispatcher831.

In some embodiments, execution units 852A-852B are an array of vectorprocessors having an instruction set for performing graphics and mediaoperations. In some embodiments, execution units 852A-852B have anattached L1 cache 851 that is specific for each array or shared betweenthe arrays. The cache can be configured as a data cache, an instructioncache, or a single cache that is partitioned to contain data andinstructions in different partitions.

In some embodiments, geometry pipeline 820 includes tessellationcomponents to perform hardware-accelerated tessellation of 3D objects.In some embodiments, a programmable hull shader 811 configures thetessellation operations. A programmable domain shader 817 providesback-end evaluation of tessellation output. A tessellator 813 operatesat the direction of hull shader 811 and contains special purpose logicto generate a set of detailed geometric objects based on a coarsegeometric model that is provided as input to geometry pipeline 820. Insome embodiments, if tessellation is not used, tessellation components(e.g., hull shader 811, tessellator 813, and domain shader 817) can bebypassed.

In some embodiments, complete geometric objects can be processed by ageometry shader 819 via one or more threads dispatched to executionunits 852A-852B, or can proceed directly to the clipper 829. In someembodiments, the geometry shader operates on entire geometric objects,rather than vertices or patches of vertices as in previous stages of thegraphics pipeline. If the tessellation is disabled, the geometry shader819 receives input from the vertex shader 807. In some embodiments,geometry shader 819 is programmable by a geometry shader program toperform geometry tessellation if the tessellation units are disabled.

Before rasterization, a clipper 829 processes vertex data. The clipper829 may be a fixed function clipper or a programmable clipper havingclipping and geometry shader functions. In some embodiments, arasterizer and depth test component 873 in the render output pipeline870 dispatches pixel shaders to convert the geometric objects into perpixel representations. In some embodiments, pixel shader logic isincluded in thread execution logic 850. In some embodiments, anapplication can bypass the rasterizer and depth test component 873 andaccess un-rasterized vertex data via a stream out unit 823.

The graphics processor 800 has an interconnect bus, interconnect fabric,or some other interconnect mechanism that allows data and messagepassing amongst the major components of the processor. In someembodiments, execution units 852A-852B and associated logic units (e.g.,L1 cache 851, sampler 854, texture cache 858, etc.) interconnect via adata port 856 to perform memory access and communicate with renderoutput pipeline components of the processor. In some embodiments,sampler 854, caches 851, 858 and execution units 852A-852B each haveseparate memory access paths. In one embodiment the texture cache 858can also be configured as a sampler cache.

In some embodiments, render output pipeline 870 contains a rasterizerand depth test component 873 that converts vertex-based objects into anassociated pixel-based representation. In some embodiments, therasterizer logic includes a windower/masker unit to perform fixedfunction triangle and line rasterization. An associated render cache 878and depth cache 879 are also available in some embodiments. A pixeloperations component 877 performs pixel-based operations on the data,though in some instances, pixel operations associated with 2D operations(e.g. bit block image transfers with blending) are performed by the 2Dengine 841, or substituted at display time by the display controller 843using overlay display planes. In some embodiments, a shared L3 cache 875is available to all graphics components, allowing the sharing of datawithout the use of main system memory.

In some embodiments, graphics processor media pipeline 830 includes amedia engine 837 and a video front-end 834. In some embodiments, videofront-end 834 receives pipeline commands from the command streamer 803.In some embodiments, media pipeline 830 includes a separate commandstreamer. In some embodiments, video front-end 834 processes mediacommands before sending the command to the media engine 837. In someembodiments, media engine 837 includes thread spawning functionality tospawn threads for dispatch to thread execution logic 850 via threaddispatcher 831.

In some embodiments, graphics processor 800 includes a display engine840. In some embodiments, display engine 840 is external to processor800 and couples with the graphics processor via the ring interconnect802, or some other interconnect bus or fabric. In some embodiments,display engine 840 includes a 2D engine 841 and a display controller843. In some embodiments, display engine 840 contains special purposelogic capable of operating independently of the 3D pipeline. In someembodiments, display controller 843 couples with a display device (notshown), which may be a system integrated display device, as in a laptopcomputer, or an external display device attached via a display deviceconnector.

In some embodiments, the geometry pipeline 820 and media pipeline 830are configurable to perform operations based on multiple graphics andmedia programming interfaces and are not specific to any one applicationprogramming interface (API). In some embodiments, driver software forthe graphics processor translates API calls that are specific to aparticular graphics or media library into commands that can be processedby the graphics processor. In some embodiments, support is provided forthe Open Graphics Library (OpenGL), Open Computing Language (OpenCL),and/or Vulkan graphics and compute API, all from the Khronos Group. Insome embodiments, support may also be provided for the Direct3D libraryfrom the Microsoft Corporation. In some embodiments, a combination ofthese libraries may be supported. Support may also be provided for theOpen Source Computer Vision Library (OpenCV). A future API with acompatible 3D pipeline would also be supported if a mapping can be madefrom the pipeline of the future API to the pipeline of the graphicsprocessor.

Graphics Pipeline Programming

FIG. 9A is a block diagram illustrating a graphics processor commandformat 900 according to some embodiments. FIG. 9B is a block diagramillustrating a graphics processor command sequence 910 according to anembodiment. The solid lined boxes in FIG. 9A illustrate the componentsthat are generally included in a graphics command while the dashed linesinclude components that are optional or that are only included in asub-set of the graphics commands. The exemplary graphics processorcommand format 900 of FIG. 9A includes data fields to identify a client902, a command operation code (opcode) 904, and data 906 for the commandA sub-opcode 905 and a command size 908 are also included in somecommands.

In some embodiments, client 902 specifies the client unit of thegraphics device that processes the command data. In some embodiments, agraphics processor command parser examines the client field of eachcommand to condition the further processing of the command and route thecommand data to the appropriate client unit. In some embodiments, thegraphics processor client units include a memory interface unit, arender unit, a 2D unit, a 3D unit, and a media unit. Each client unithas a corresponding processing pipeline that processes the commands Oncethe command is received by the client unit, the client unit reads theopcode 904 and, if present, sub-opcode 905 to determine the operation toperform. The client unit performs the command using information in datafield 906. For some commands an explicit command size 908 is expected tospecify the size of the command In some embodiments, the command parserautomatically determines the size of at least some of the commands basedon the command opcode. In some embodiments commands are aligned viamultiples of a double word.

The flow diagram in FIG. 9B illustrates an exemplary graphics processorcommand sequence 910. In some embodiments, software or firmware of adata processing system that features an embodiment of a graphicsprocessor uses a version of the command sequence shown to set up,execute, and terminate a set of graphics operations. A sample commandsequence is shown and described for purposes of example only asembodiments are not limited to these specific commands or to thiscommand sequence. Moreover, the commands may be issued as batch ofcommands in a command sequence, such that the graphics processor willprocess the sequence of commands in at least partially concurrence.

In some embodiments, the graphics processor command sequence 910 maybegin with a pipeline flush command 912 to cause any active graphicspipeline to complete the currently pending commands for the pipeline. Insome embodiments, the 3D pipeline 922 and the media pipeline 924 do notoperate concurrently. The pipeline flush is performed to cause theactive graphics pipeline to complete any pending commands In response toa pipeline flush, the command parser for the graphics processor willpause command processing until the active drawing engines completepending operations and the relevant read caches are invalidated.Optionally, any data in the render cache that is marked ‘dirty’ can beflushed to memory. In some embodiments, pipeline flush command 912 canbe used for pipeline synchronization or before placing the graphicsprocessor into a low power state.

In some embodiments, a pipeline select command 913 is used when acommand sequence requires the graphics processor to explicitly switchbetween pipelines. In some embodiments, a pipeline select command 913 isrequired only once within an execution context before issuing pipelinecommands unless the context is to issue commands for both pipelines. Insome embodiments, a pipeline flush command 912 is required immediatelybefore a pipeline switch via the pipeline select command 913.

In some embodiments, a pipeline control command 914 configures agraphics pipeline for operation and is used to program the 3D pipeline922 and the media pipeline 924. In some embodiments, pipeline controlcommand 914 configures the pipeline state for the active pipeline. Inone embodiment, the pipeline control command 914 is used for pipelinesynchronization and to clear data from one or more cache memories withinthe active pipeline before processing a batch of commands.

In some embodiments, return buffer state commands 916 are used toconfigure a set of return buffers for the respective pipelines to writedata. Some pipeline operations require the allocation, selection, orconfiguration of one or more return buffers into which the operationswrite intermediate data during processing. In some embodiments, thegraphics processor also uses one or more return buffers to store outputdata and to perform cross thread communication. In some embodiments, thereturn buffer state 916 includes selecting the size and number of returnbuffers to use for a set of pipeline operations.

The remaining commands in the command sequence differ based on theactive pipeline for operations. Based on a pipeline determination 920,the command sequence is tailored to the 3D pipeline 922 beginning withthe 3D pipeline state 930 or the media pipeline 924 beginning at themedia pipeline state 940.

The commands to configure the 3D pipeline state 930 include 3D statesetting commands for vertex buffer state, vertex element state, constantcolor state, depth buffer state, and other state variables that are tobe configured before 3D primitive commands are processed. The values ofthese commands are determined at least in part based on the particular3D API in use. In some embodiments, 3D pipeline state 930 commands arealso able to selectively disable or bypass certain pipeline elements ifthose elements will not be used.

In some embodiments, 3D primitive 932 command is used to submit 3Dprimitives to be processed by the 3D pipeline. Commands and associatedparameters that are passed to the graphics processor via the 3Dprimitive 932 command are forwarded to the vertex fetch function in thegraphics pipeline. The vertex fetch function uses the 3D primitive 932command data to generate vertex data structures. The vertex datastructures are stored in one or more return buffers. In someembodiments, 3D primitive 932 command is used to perform vertexoperations on 3D primitives via vertex shaders. To process vertexshaders, 3D pipeline 922 dispatches shader execution threads to graphicsprocessor execution units.

In some embodiments, 3D pipeline 922 is triggered via an execute 934command or event. In some embodiments, a register write triggers commandexecution. In some embodiments execution is triggered via a ‘go’ or‘kick’ command in the command sequence. In one embodiment, commandexecution is triggered using a pipeline synchronization command to flushthe command sequence through the graphics pipeline. The 3D pipeline willperform geometry processing for the 3D primitives. Once operations arecomplete, the resulting geometric objects are rasterized and the pixelengine colors the resulting pixels. Additional commands to control pixelshading and pixel back end operations may also be included for thoseoperations.

In some embodiments, the graphics processor command sequence 910 followsthe media pipeline 924 path when performing media operations. Ingeneral, the specific use and manner of programming for the mediapipeline 924 depends on the media or compute operations to be performed.Specific media decode operations may be offloaded to the media pipelineduring media decode. In some embodiments, the media pipeline can also bebypassed, and media decode can be performed in whole or in part usingresources provided by one or more general-purpose processing cores. Inone embodiment, the media pipeline also includes elements forgeneral-purpose graphics processor unit (GPGPU) operations, where thegraphics processor is used to perform SIMD vector operations usingcomputational shader programs that are not explicitly related to therendering of graphics primitives.

In some embodiments, media pipeline 924 is configured in a similarmanner as the 3D pipeline 922. A set of commands to configure the mediapipeline state 940 are dispatched or placed into a command queue beforethe media object commands 942. In some embodiments, commands for themedia pipeline state 940 include data to configure the media pipelineelements that will be used to process the media objects. This includesdata to configure the video decode and video encode logic within themedia pipeline, such as encode or decode format. In some embodiments,commands for the media pipeline state 940 also support the use of one ormore pointers to “indirect” state elements that contain a batch of statesettings.

In some embodiments, media object commands 942 supply pointers to mediaobjects for processing by the media pipeline. The media objects includememory buffers containing video data to be processed. In someembodiments, all media pipeline states must be valid before issuing amedia object command 942. Once the pipeline state is configured andmedia object commands 942 are queued, the media pipeline 924 istriggered via an execute command 944 or an equivalent execute event(e.g., register write). Output from media pipeline 924 may then be postprocessed by operations provided by the 3D pipeline 922 or the mediapipeline 924. In some embodiments, GPGPU operations are configured andexecuted in a similar manner as media operations.

Graphics Software Architecture

FIG. 10 illustrates exemplary graphics software architecture for a dataprocessing system 1000 according to some embodiments. In someembodiments, software architecture includes a 3D graphics application1010, an operating system 1020, and at least one processor 1030. In someembodiments, processor 1030 includes a graphics processor 1032 and oneor more general-purpose processor core(s) 1034. The graphics application1010 and operating system 1020 each execute in the system memory 1050 ofthe data processing system.

In some embodiments, 3D graphics application 1010 contains one or moreshader programs including shader instructions 1012. The shader languageinstructions may be in a high-level shader language, such as the HighLevel Shader Language (HLSL) or the OpenGL Shader Language (GLSL). Theapplication also includes executable instructions 1014 in a machinelanguage suitable for execution by the general-purpose processor core1034. The application also includes graphics objects 1016 defined byvertex data.

In some embodiments, operating system 1020 is a Microsoft® Windows®operating system from the Microsoft Corporation, a proprietary UNIX-likeoperating system, or an open source UNIX-like operating system using avariant of the Linux kernel. The operating system 1020 can support agraphics API 1022 such as the Direct3D API, the OpenGL API, or theVulkan API. When the Direct3D API is in use, the operating system 1020uses a front-end shader compiler 1024 to compile any shader instructions1012 in HLSL into a lower-level shader language. The compilation may bea just-in-time (JIT) compilation or the application can perform shaderpre-compilation. In some embodiments, high-level shaders are compiledinto low-level shaders during the compilation of the 3D graphicsapplication 1010. In some embodiments, the shader instructions 1012 areprovided in an intermediate form, such as a version of the StandardPortable Intermediate Representation (SPIR) used by the Vulkan API.

In some embodiments, user mode graphics driver 1026 contains a back-endshader compiler 1027 to convert the shader instructions 1012 into ahardware specific representation. When the OpenGL API is in use, shaderinstructions 1012 in the GLSL high-level language are passed to a usermode graphics driver 1026 for compilation. In some embodiments, usermode graphics driver 1026 uses operating system kernel mode functions1028 to communicate with a kernel mode graphics driver 1029. In someembodiments, kernel mode graphics driver 1029 communicates with graphicsprocessor 1032 to dispatch commands and instructions.

IP Core Implementations

One or more aspects of at least one embodiment may be implemented byrepresentative code stored on a machine-readable medium which representsand/or defines logic within an integrated circuit such as a processor.For example, the machine-readable medium may include instructions whichrepresent various logic within the processor. When read by a machine,the instructions may cause the machine to fabricate the logic to performthe techniques described herein. Such representations, known as “IPcores,” are reusable units of logic for an integrated circuit that maybe stored on a tangible, machine-readable medium as a hardware modelthat describes the structure of the integrated circuit. The hardwaremodel may be supplied to various customers or manufacturing facilities,which load the hardware model on fabrication machines that manufacturethe integrated circuit. The integrated circuit may be fabricated suchthat the circuit performs operations described in association with anyof the embodiments described herein.

FIG. 11A is a block diagram illustrating an IP core development system1100 that may be used to manufacture an integrated circuit to performoperations according to an embodiment. The IP core development system1100 may be used to generate modular, re-usable designs that can beincorporated into a larger design or used to construct an entireintegrated circuit (e.g., an SOC integrated circuit). A design facility1130 can generate a software simulation 1110 of an IP core design in ahigh-level programming language (e.g., C/C++). The software simulation1110 can be used to design, test, and verify the behavior of the IP coreusing a simulation model 1112. The simulation model 1112 may includefunctional, behavioral, and/or timing simulations. A register transferlevel (RTL) design 1115 can then be created or synthesized from thesimulation model 1112. The RTL design 1115 is an abstraction of thebehavior of the integrated circuit that models the flow of digitalsignals between hardware registers, including the associated logicperformed using the modeled digital signals. In addition to an RTLdesign 1115, lower-level designs at the logic level or transistor levelmay also be created, designed, or synthesized. Thus, the particulardetails of the initial design and simulation may vary.

The RTL design 1115 or equivalent may be further synthesized by thedesign facility into a hardware model 1120, which may be in a hardwaredescription language (HDL), or some other representation of physicaldesign data. The HDL may be further simulated or tested to verify the IPcore design. The IP core design can be stored for delivery to a 3^(rd)party fabrication facility 1165 using non-volatile memory 1140 (e.g.,hard disk, flash memory, or any non-volatile storage medium).Alternatively, the IP core design may be transmitted (e.g., via theInternet) over a wired connection 1150 or wireless connection 1160. Thefabrication facility 1165 may then fabricate an integrated circuit thatis based at least in part on the IP core design. The fabricatedintegrated circuit can be configured to perform operations in accordancewith at least one embodiment described herein.

FIG. 11B illustrates a cross-section side view of an integrated circuitpackage assembly 1170, according to some embodiments described herein.The integrated circuit package assembly 1170 illustrates animplementation of one or more processor or accelerator devices asdescribed herein. The package assembly 1170 includes multiple units oflogic 1172, 1174 connected to a substrate 1180. The logic 1172, 1174 maybe implemented at least partly in configurable logic orfixed-functionality hardware logic and can include one or more portionsof any of the processor core(s), graphics processor(s), or otheraccelerator devices described herein. Each unit of logic 1172, 1174 canbe implemented within a semiconductor die and coupled with the substrate1180 via an interconnect structure 1173. The interconnect structure 1173may be configured to route electrical signals between the logic 1172,1.1.74 and the substrate 1180, and can include interconnects such as,but not limited to humps or pillars. In some embodiments, theinterconnect structure 1173 may be configured to route electricalsignals such as, for example, input/output (I/O) signals and/or power orground signals associated with the operation of the logic 1172, 1174. Insome embodiments, the substrate 180 is an epoxy-based laminatesubstrate. The package assembly 1170 may include other suitable types ofsubstrates in other embodiments. The package assembly 1170 can beconnected to other electrical devices via a package interconnect 1183.The package interconnect 1183 may be coupled to a surface of thesubstrate 1180 to route electrical signals to other electrical devices,such as a motherboard, other chipset, or multi-chip module.

In some embodiments, the units of logic 1172, 1174 are electricallycoupled with a bridge 1182 that is configured to route electricalsignals between the logic 1172, 1174. The bridge 1182 may be a denseinterconnect structure that provides a route for electrical signals. Thebridge 1182 may include a bridge substrate composed of glass or asuitable semiconductor material. Electrical routing features can beformed on the bridge substrate to provide a chip-to-chip connectionbetween the logic 1172, 1174.

Although two units of logic 1172, 1174 and a bridge 1182 areillustrated, embodiments described herein may include more or fewerlogic units on one or more dies. The one or more dies may be connectedby zero or more bridges, as the bridge 1182 may be excluded when thelogic is included on a single die. Alternatively, multiple dies or unitsof logic can be connected by one or more bridges. Additionally, multiplelogic units, dies, and bridges can be connected together in otherpossible configurations, including three-dimensional configurations.

Exemplary System on a Chip Integrated Circuit

FIGS. 12-14 illustrated exemplary integrated circuits and associatedgraphics processors that may be fabricated using one or more IP cores,according to various embodiments described herein. In addition to whatis illustrated, other logic and circuits may be included, includingadditional graphics processors/cores, peripheral interface controllers,or general-purpose processor cores.

FIG. 12 is a block diagram illustrating an exemplary system on a chipintegrated circuit 1200 that may be fabricated using one or more IPcores, according to an embodiment. Exemplary integrated circuit 1200includes one or more application processor(s) 1205 (e.g., CPUs), atleast one graphics processor 1210, and may additionally include an imageprocessor 1215 and/or a video processor 1220, any of which may be amodular IP core from the same or multiple different design facilities.Integrated circuit 1200 includes peripheral or bus logic including a USBcontroller 1225, UART controller 1230, an SPI/SDIO controller 1235, andan I²S/I²C controller 1240. Additionally, the integrated circuit caninclude a display device 1245 coupled to one or more of ahigh-definition multimedia interface (HDMI) controller 1250 and a mobileindustry processor interface (MIPI) display interface 1255. Storage maybe provided by a flash memory subsystem 1260 including flash memory anda flash memory controller. Memory interface may be provided via a memorycontroller 1265 for access to SDRAM or SRAM memory devices. Someintegrated circuits additionally include an embedded security engine1270.

FIGS. 13A-13B are block diagrams illustrating exemplary graphicsprocessors for use within an SoC, according to embodiments describedherein. FIG. 13A illustrates an exemplary graphics processor 1310 of asystem on a chip integrated circuit that may be fabricated using one ormore IP cores, according to an embodiment. FIG. 13B illustrates anadditional exemplary graphics processor 1340 of a system on a chipintegrated circuit that may be fabricated using one or more IP cores,according to an embodiment. Graphics processor 1310 of FIG. 13A is anexample of a low power graphics processor core. Graphics processor 1340of FIG. 13B is an example of a higher performance graphics processorcore. Each of the graphics processors 1310, 1340 can be variants of thegraphics processor 1210 of FIG. 12.

As shown in FIG. 13A, graphics processor 1310 includes a vertexprocessor 1305 and one or more fragment processor(s) 1315A-1315N (e.g.,1315A, 1315B, 1315C, 1315D, through 1315N-1, and 1315N). Graphicsprocessor 1310 can execute different shader programs via separate logic,such that the vertex processor 1305 is optimized to execute operationsfor vertex shader programs, while the one or more fragment processor(s)1315A-1315N execute fragment (e.g., pixel) shading operations forfragment or pixel shader programs. The vertex processor 1305 performsthe vertex processing stage of the 3D graphics pipeline and generatesprimitives and vertex data. The fragment processor(s) 1315A-1315N usethe primitive and vertex data generated by the vertex processor 1305 toproduce a framebuffer that is displayed on a display device. In oneembodiment, the fragment processor(s) 1315A-1315N are optimized toexecute fragment shader programs as provided for in the OpenGL API,which may be used to perform similar operations as a pixel shaderprogram as provided for in the Direct 3D API.

Graphics processor 1310 additionally includes one or more memorymanagement units (MMUs) 1320A-1320B, cache(s) 1325A-1325B, and circuitinterconnect(s) 1330A-1330B. The one or more MMU(s) 1320A-1320B providefor virtual to physical address mapping for the graphics processor 1310,including for the vertex processor 1305 and/or fragment processor(s)1315A-1315N, which may reference vertex or image/texture data stored inmemory, in addition to vertex or image/texture data stored in the one ormore cache(s) 1325A-1325B. In one embodiment the one or more MMU(s)1320A-1320B may be synchronized with other MMUs within the system,including one or more MMUs associated with the one or more applicationprocessor(s) 1205, image processor 1215, and/or video processor 1220 ofFIG. 12, such that each processor 1205-1220 can participate in a sharedor unified virtual memory system. The one or more circuitinterconnect(s) 1330A-1330B enable graphics processor 1310 to interfacewith other IP cores within the SoC, either via an internal bus of theSoC or via a direct connection, according to embodiments.

As shown FIG. 13B, graphics processor 1340 includes the one or moreMMU(s) 1320A-1320B, caches 1325A-1325B, and circuit interconnects1330A-1330B of the graphics processor 1310 of FIG. 13A. Graphicsprocessor 1340 includes one or more shader core(s) 1355A-1355N (e.g.,1455A, 1355B, 1355C, 1355D, 1355E, 1355F, through 1355N-1, and 1355N),which provides for a unified shader core architecture in which a singlecore or type or core can execute all types of programmable shader code,including shader program code to implement vertex shaders, fragmentshaders, and/or compute shaders. The exact number of shader corespresent can vary among embodiments and implementations. Additionally,graphics processor 1340 includes an inter-core task manager 1345, whichacts as a thread dispatcher to dispatch execution threads to one or moreshader cores 1355A-1355N and a tiling unit 1358 to accelerate tilingoperations for tile-based rendering, in which rendering operations for ascene are subdivided in image space, for example to exploit localspatial coherence within a scene or to optimize use of internal caches.

FIGS. 14A-14B illustrate additional exemplary graphics processor logicaccording to embodiments described herein. FIG. 14A illustrates agraphics core 1400 that may be included within the graphics processor1210 of FIG. 12 and may be a unified shader core 1355A-1355N as in FIG.13B. FIG. 14B illustrates a highly-parallel general-purpose graphicsprocessing unit 1430 suitable for deployment on a multi-chip module.

As shown in FIG. 14A, the graphics core 1400 includes a sharedinstruction cache 1402, a texture unit 1418, and a cache/shared memory1420 that are common to the execution resources within the graphics core1400. The graphics core 1400 can include multiple slices 1401A-1401N orpartition for each core, and a graphics processor can include multipleinstances of the graphics core 1400. The slices 1401A-1401N can includesupport logic including a local instruction cache 1404A-1404N, a threadscheduler 1406A-1406N, a thread dispatcher 1408A-1408N, and a set ofregisters 1410A. To perform logic operations, the slices 1401A-1401N caninclude a set of additional function units (AFUs 1412A-1412N),floating-point units (FPU 1414A-1414N), integer arithmetic logic units(ALUs 1416-1416N), address computational units (ACU 1413A-1413N),double-precision floating-point units (DPFPU 1415A-1415N), and matrixprocessing units (MPU 1417A-1417N).

Some of the computational units operate at a specific precision. Forexample, the FPUs 1414A-1414N can perform single-precision (32-bit) andhalf-precision (16-bit) floating point operations, while the DPFPUs1415A-1415N perform double precision (64-bit) floating point operations.The ALUs 1416A-1416N can perform variable precision integer operationsat 8-bit, 16-bit, and 32-bit precision, and can be configured for mixedprecision operations. The MPUs 1417A-1417N can also be configured formixed precision matrix operations, including half-precision floatingpoint and 8-bit integer operations. The MPUs 1417-1417N can perform avariety of matrix operations to accelerate machine learning applicationframeworks, including enabling support for accelerated general matrix tomatrix multiplication (GEMM). The AFUs 1412A-1412N can performadditional logic operations not supported by the floating-point orinteger units, including trigonometric operations (e.g., Sine, Cosine,etc.).

As shown in FIG. 14B, a general-purpose processing unit (GPGPU) 1430 canbe configured to enable highly-parallel compute operations to beperformed by an array of graphics processing units. Additionally, theGPGPU 1430 can be linked directly to other instances of the GPGPU tocreate a multi-GPU cluster to improve training speed for particularlydeep neural networks. The GPGPU 1430 includes a host interface 1432 toenable a connection with a host processor. In one embodiment the hostinterface 1432 is a PCI Express interface. However, the host interfacecan also be a vendor specific communications interface or communicationsfabric. The GPGPU 1430 receives commands from the host processor anduses a global scheduler 1434 to distribute execution threads associatedwith those commands to a set of compute clusters 1436A-1436H. Thecompute clusters 1436A-1436H share a cache memory 1438. The cache memory1438 can serve as a higher-level cache for cache memories within thecompute clusters 1436A-1436H.

The GPGPU 1430 includes memory 1434A-1434B coupled with the computeclusters 1436A-1436H via a set of memory controllers 1442A-1442B. Invarious embodiments, the memory 1434A-1434B can include various types ofmemory devices including dynamic random access memory (DRAM) or graphicsrandom access memory, such as synchronous graphics random access memory(SGRAM), including graphics double data rate (GDDR) memory.

In one embodiment the compute clusters 1436A-1436H each include a set ofgraphics cores, such as the graphics core 1400 of FIG. 14A, which caninclude multiple types of integer and floating point logic units thatcan perform computational operations at a range of precisions includingsuited for machine learning computations. For example, in one embodimentat least a subset of the floating point units in each of the computeclusters 1436A-1436H can be configured to perform 16-bit or 32-bitfloating point operations, while a different subset of the floatingpoint units can be configured to perform 64-bit floating pointoperations.

Multiple instances of the GPGPU 1430 can be configured to operate as acompute cluster. The communication mechanism used by the compute clusterfor synchronization and data exchange varies across embodiments. In oneembodiment the multiple instances of the GPGPU 1430 communicate over thehost interface 1432. In one embodiment the GPGPU 1430 includes an I/Ohub 1439 that couples the GPGPU 1430 with a GPU link 1440 that enables adirect connection to other instances of the GPGPU. In one embodiment theGPU link 1440 is coupled to a dedicated GPU-to-GPU bridge that enablescommunication and synchronization between multiple instances of theGPGPU 1430. In one embodiment the GPU link 1440 couples with a highspeed interconnect to transmit and receive data to other GPGPUs orparallel processors. In one embodiment the multiple instances of theGPGPU 1430 are located in separate data processing systems andcommunicate via a network device that is accessible via the hostinterface 1432. In one embodiment the GPU link 1440 can be configured toenable a connection to a host processor in addition to or as analternative to the host interface 1432.

While the illustrated configuration of the GPGPU 1430 can be configuredto train neural networks, one embodiment provides alternateconfiguration of the GPGPU 1430 that can be configured for deploymentwithin a high performance or low power inferencing platform. In aninferencing configuration the GPGPU 1430 includes fewer of the computeclusters 1436A-1436H relative to the training configuration.Additionally, the memory technology associated with the memory1434A-1434B may differ between inferencing and training configurations,with higher bandwidth memory technologies devoted to trainingconfigurations. In one embodiment the inferencing configuration of theGPGPU 1430 can support inferencing specific instructions. For example,an inferencing configuration can provide support for one or more 8-bitinteger dot product instructions, which are commonly used duringinferencing operations for deployed neural networks.

Immersive Video Overview

FIG. 15A illustrates multiple forms of immersive video Immersive videocan be presented in multiple forms depending on the degrees of freedomavailable to a viewer. Degrees of freedom refers to the number ofdifferent directions that an object can move in three-dimensional (3D)space Immersive video can be viewed via a head mounted display thatincludes tracking for position and orientation. Example forms ofimmersive video include 3DoF 1502, 3DoF Plus 1504, and full 6DoF 1506.In addition to immersive video in full 6DoF 1506, 6D0F immersive videoincludes omni-directional 6DoF 1507, and windowed 6DoF 1508.

For video in 3DoF 1502 (e.g., 360-degree video), a viewer can changeorientation (e.g., yaw, pitch, roll) but not position. For video in 3DoFPlus 1504, a viewer can change orientation and make small change tochanges to position. For video in 6DoF 1506, a viewer can changeorientation and change position. More limited forms of 6DoF video arealso available. Video in omni-directional 6DoF 1507 enables a viewerbeing able to take multiple steps in the virtual scene. Video inwindowed 6DoF 1508 allows a viewer to change orientation and position,but the viewers is constrained to a limited view area. Increasing theavailable degrees of freedom in an immersive video generally includesincreasing the amount and complexity of data involved in videogeneration, encode, decode, and playback.

FIG. 15B illustrates image projection and texture planes for immersivevideo. A 3D view 1510 of video content can be generated using data frommultiple cameras. Multiple projection planes 1512 can be used togenerate geometry data for video content. Multiple texture planes 1514can be derived for the projection planes 1512 used to generate thegeometry data. The texture planes 1514 can be applied to 3D models thatare pre-generated or generated based on a point cloud derived from videodata. The multiple projection planes 1512 can be used to generatemultiple two-dimensional (2D) projections, each projection associatedwith a projection plane.

FIG. 16 illustrates a client-server system by which immersive videocontent can be generated and encoded by a server 1620 infrastructure fortransmission to one or more client 1630 devices. The client 1630 devicescan then decompress and render the immersive video content. In oneembodiment, one or more server 1620 devices can include inputs from oneor more optical cameras 1601 having depth sensors 1602. Parallel compute1604 resources can decompose the video and depth data into point clouds1605 and/or texture triangles 1606. Data to generate textured triangles1606 can also be provided by pre-generated 3D models 1603 of a scene.The point clouds 1605 and/or textured triangles 1606 can be compressedfor transmission to one or more client devices, which can locally renderthe content. In one embodiment, a variety of compression units 1607,1608, using a variety of compression algorithms, can compressedgenerated content for transmission over a delivery medium from theserver 1620 to one or more client 1630 devices. Decompression units1609, 1610 on the client 1630 devices can decompress and decode incomingbitstreams into video/texture and geometry data. For example,decompression unit 1609 can decode compressed point cloud data andprovide the decompressed point cloud data to a viewpoint interpolationunit 1611. The interpolated viewpoint data can be used to generatebitmap data 1613. The decompressed point cloud data can be provided to ageometry reconstruction unit 1612 to reconstruct geometry data for ascene. The reconstructed geometry data can be textured by decodedtexture data (textured triangles 1614) to generate a 3D rendering 1616for viewing by the client 1630.

FIG. 17A-17B illustrate systems 1700, 1710 for encoding and decoding3DoF Plus content. System 1700 can be implemented by hardware andsoftware of a server 1620 infrastructure, for example, as in FIG. 16.System 1710 can be implemented by hardware and software of a client 1630as in FIG. 16.

As shown in FIG. 17A, a system 1700 can be used to encode video data1702 for a base view 1701 and video data 1705A-1705C for additionalviews 1704. Multiple cameras can provide input data including video dataand depth data, where each frame of video data can be converted into atexture. A set of reprojection 1706 and occlusion detection 1707 unitscan operate on received video data and output processed data to patchformation 1708 units. Patches formed by the patch formation 1708 unitscan be provided to a patch packing 1709 unit. Video data 1702 for thebase view 1701 can be encoded, for example, via a high efficiency videocoding (HEVC) encoder 1703A. A variant of the HEVC encoder 1703A canalso be used to encode patch video data output from the patch packing1709 unit. Metadata to reconstruct video from the encoded patches can beencoded by a metadata encode 1703B unit. Multiple encoded video andmetadata streams can then be transmitted to a client device for viewing.

As shown in FIG. 17B, multiple streams of video data can be received,decoded, and reconstructed into immersive video by system 1710. Themultiple streams of video includes a stream for the base video, alongwith a stream containing packed data for the additional views. Encodedmetadata is also received. The multiple video streams can be decoded, inone embodiment, via an HEVC 1713A decoder. Metadata can be decoded via ametadata 1713B decoder. The decoded metadata is then used to unpack thedecoded additional views via patch un-packing 1719 logic. Decodedtexture and depth data (video 0 1712, video 1-3 1714A-1715C) of the baseview 1701 and the additional views 1704 are reconstructed by viewgeneration logic 1718 on the client (e.g., client 1630 as in FIG. 16).The decoded video 1712, 1715A-1715C can be provided as texture and depthdata to an intermediate view renderer 1714 that can be used to renderintermediate views for a head mounted display 1711. Head mounted displayposition information 1716 is provided as feedback to the intermediateview renderer 1714, which can render updated views for the displayedviewport presented via the head mounted display 1711.

FIG. 18A-18B illustrate a system for encoding and decoding 6DoF texturedgeometry data. FIG. 18A shows a 6DoF textured geometry encoding system1800. FIG. 18B shows a 6DoF textured geometry decoding system 1820. 6DoFtextured geometry encoding and decoding can be used to enable a variantof 6DoF immersive video in which video data is applied as a texture togeometry data, allowing new intermediate views to be rendered based onthe position and orientation of a head mounted display. Data recorded bymultiple video cameras can be combined with 3D models, particularly forstatic objects.

As shown in FIG. 18A, a 6DoF textured geometry encoding system 1800 canreceive video data 1802 for a base view and video data 1805A-1805C foradditional views. The video data 1802, 1805A-1805C includes texture anddepth data that can be processed by a reprojection and occlusiondetection unit 1806. Output from the reprojection and occlusiondetection unit 1806 can be provided to a patch decomposition unit 1807and a geometry image generator 1808. Output from the patch decompositionunit 1807 is provided to a patch packing unit 1809 and an auxiliarypatch information compressor 1813. The auxiliary patch information(patch-info) provides information used to reconstruct patches of videotexture and depth data. The patch packing unit 1809 outputs packed patchdata to the geometry image generator 1808, a texture image generator1810, an attribute image generator 1811, and an occupancy map compressor1812.

The geometry image generator 1808, texture image generator 1810, andattribute image generator 1811 output data to a video compressor 1814.The geometry image generator 1808 can receive input from thereprojection and occlusion detection unit 1806, patch decomposition unit1807, and patch packing unit 1809 and generates geometry image data. Thetexture image generator 1810 can receive packed patch data from thepatch packing unit 1809 and video texture and depth data from thereprojection and occlusion detection unit 1806. The attribute imagegenerator 1811 generates an attribute image from video texture and depthdata received from the reprojection and occlusion detection unit 1806and patched patch data received from the patch packing unit 1809.

An occupancy map can be generated by an occupancy map compressor 1812based on packed patch data output from the patch packing unit 1809.Auxiliary patch information can be generated by the auxiliary patchinformation compressor 1813. Compressed occupancy map and auxiliarypatch information data can be multiplexed into a compressed bitstream1816 by a multiplexer 1815 along with compressed and/or encoded videodata output from the video compressor 1814. The compressed video dataoutput from the video compressor 1814 includes compressed geometry imagedata, texture image data, and attribute image data. The compressedbitstream 1816 can be stored or provided to a client device fordecompression and viewing.

As shown in FIG. 18B, a 6DoF textured geometry decoding system 1820 canbe used to decode 6DoF content generated using the encoding system 1800of FIG. 18A. The compressed bitstream 1816 is received and demultiplexedby a demultiplexer 1835 into multiple video decode streams, an occupancymap, and auxiliary patch information. The multiple video streams aredecoded/decompressed by video decoders 1834A-1834B. Occupancy map datais decoded/decompressed by an occupancy map decoder 1832. The decodedvideo data and occupancy map data are output by the video decoders1834A-1834B and the occupancy map decoder 1832 to an unpacking unit1829. The unpacking unit unpacks video patch data that is packed by thepatch packing unit 1809 of FIG. 18A. Auxiliary patch information fromthe auxiliary patch-info decoder 1833 is provided to an occlusionfilling unit 1826, which can be used to fill in patches from occludedportions of an object that may be missing from a particular view of thevideo data. Respective video streams 1822, 1825A-1825C having textureand depth data are output from the occlusion filling unit 1826 andprovided to an intermediate view renderer 1823, which can render a viewfor display on a head mounted display 1824 based on position andorientation information provided by the head mounted display 1824.

FIG. 19A-19B illustrate a system for encoding and decoding 6DoF pointcloud data. FIG. 19A illustrates a 6DoF point cloud encoding system1900. FIG. 19B illustrates a 6DoF point cloud decoding system 1920. 6DoF video can be represented using point clouds, where for a point cloudvideo sequence, at regular time intervals there is a point cloud frame,e.g. at 60 frames per second. Each point in the point cloud data frameis represented by six parameters: (X, Y, Z) geometry position and (R, G,B or Y, U, V) texture data. In the encoding system 1900 of FIG. 19A, apoint cloud frame is projected onto several two-dimensional (2D) planes,each 2D plane corresponding to a projection angle. The projection planescan be similar to the projection planes 1512 of FIG. 15B. In someimplementations, six projection angles are used in the PCC standard testmodel, with the projection angles corresponding to angles pointing tothe centers of six faces of a rectangular solid that bound the objectrepresented by the point cloud data. While six projection angles aredescribed, other number of angles could possibly be used in differentimplementations.

Texture and depth 2D image patch representations are formed at eachprojection angle. The 2D patch image representations for a projectionangle can be created by projecting only those points for which aprojection angle has the closest normal. In other words, the 2D patchimage representation is taken for the points that maximize the dotproduct of the point normal and the plane normal. Texture patches fromthe separate projections are combined into a single texture image, whichis referred to as the geometry image. Metadata to represent the patchesand how they were packed into a frame are described in the occupancy mapand auxiliary patch info. The occupancy map metadata includes anindication of which image sample positions are empty (e.g. do notcontain corresponding point cloud information). The auxiliary patch infoindicates the projection plane to which a patch belongs, and can be usedto determine a projection plane associated with a given sample position.The texture images and depth images are encoded using a 2D conventionalvideo encoder, such as a high efficiency video coding (HEVC) encoder.The metadata can be separately compressed using metadata encoding logic.In the test model decoder, the texture images and depth images aredecoded using an HEVC video decoder. A point cloud is reconstructed,using the decoded texture and depth images, along with the occupancy mapand auxiliary patch info metadata.

As shown in FIG. 19A, an input frame of point cloud data can bedecomposed into patch data. The point cloud data and decomposed patchdata can be encoded in a similar manner as video texture and depth datain FIG. 18A. Input data including a point cloud frame 1906 can beprovided to a patch decomposition unit 1907. The input point cloud dataand decomposed patches thereof can be processed by a packing unit 1909,geometry image generator 1908, texture image generator 1910, attributeimage generator 1911, occupancy map compressor 1912, and auxiliary patchinformation compressor 1913 using techniques similar to the processingof texture depth and video data output by the reprojection and occlusiondetection unit 1806 and patch decomposition unit 1807 of FIG. 18A. Avideo compressor 1914 can encode and/or compress geometry image, textureimage, and attribute image data. The compressed and/or encoded videodata from the video compressor 1914 can be multiplexed by a multiplexer1915 with occupancy map and auxiliary patch information data into acompressed bitstream 1916, which can be stored or transmitted fordisplay.

The compressed bitstream output by the system 1900 of FIG. 19A can bedecoded by the point cloud decoding system 1920 shown in FIG. 19B. Asshown in FIG. 19B, a compressed bitstream 1916 can be demultiplexed by ade-multiplexer 1935 into multiple encoded/compressed video streams,occupancy map data, and auxiliary patch information. The video streamscan be decoded/decompressed by a multi-stream video decoder 1934, whichcan output texture and geometry data. Occupancy map and auxiliary patchinformation can be decompressed/decoded by an occupancy map decoder 1932and an auxiliary patch information decoder 1933.

Geometry reconstruction, smoothing, and texture reconstruction can thenbe performed to reconstruct the point cloud data provided to the 6DoFpoint cloud encoding system 1900 of FIG. 19A. A geometry reconstructionunit 1936 can reconstruct geometry information based on geometry datadecoded from a video stream of the multi-stream video decoder 1934, aswell as output of the occupancy map decoder 1932 and auxiliary patchinformation decoder 1933. Reconstructed geometry data can be smoothed bya smoothing unit 1937. Smoothed geometry and texture image data decodedfrom a video stream output by the multi-stream video decoder 1934 isprovided to a texture reconstruction unit 1938. The texturereconstruction unit 1938 can output a reconstructed point cloud 1939,which is a variant of the input point cloud frame 1906 provided to the6DoF point cloud encoding system 1900 of FIG. 19A.

Reduced Rendering of Six Degree of Freedom Video

Immersive 6DoF video can be coded using the MPEG PCC standard tocompress 6DoF video as point cloud dynamic objects with projection planemapping, and decoded and rendered at a client. The MPEG PCC test modeluses six projection planes. When rendering 6 DoF data that had beencompressed using the MPEG PCC test model format, instead ofreconstructing the point cloud data for each frame and rendering thepoints using solids (e.g. cubes or spheres), one embodiment describedherein can render directly from the decoded texture and depth images,and the decoded patch and projection metadata (e.g., occupancy map andauxiliary patch info.) Only those sample positions which will beincluded within the viewer's selected viewport are rendered. Simplifyingthe rendering of 6DOF immersive video makes the playback of such videomore practical when using embedded and integrated graphics platforms andcan enable more power-efficient rendering on higher performanceplatforms.

In one embodiment the viewpoint selected by a viewer is determined,considering the 6 DoF rotation and translation of a head-mounted displayand its field of view, or another interface. Only a subset of theprojection planes will be visible from a given translation. When thecoded format uses six projection planes, at most three of the sixprojection planes will be visible. Those three visible planes can bedetermined based on the position of the viewpoint relative to theprojection planes, for example, by considering the planes as arectangular solid and determining which of the faces are visible fromthe viewer position.

After decoding the texture and depth images and the occupancy map andauxiliary patch info for each sample position, it can be determined if asample corresponds to one of the three visible planes and if theoccupancy map indicates that the sample position is occupied. If thesample corresponds to a visible plane and is occupied, the texture anddepth position relative to the particular projection plane is used torender the point on the GPU, without forming an intermediate pointcloud. Various methods for rendering samples using a GPU can beimplemented.

Some embodiments are implemented for use with a stereo display, such asin a VR head mounted display. In one embodiment a view is rendered foreach eye separately, corresponding to the position and orientation ofeach eye. In a variant of the MPEG PCC test model, more than sixprojection angle could be used, corresponding to a geometric solid withmore than six faces, such as a twelve-sided solid. In such variant, upto half of the faces would be considered visible planes. Accordingly,techniques provided by embodiments described herein can be adapted todetermine a subset of visible planes from any set of projection planes.

FIG. 20A-20C illustrate the use of point cloud coding rendering planes,according to embodiments described herein. FIG. 20A illustrates a pointcloud decoder configurable to bypass generation of intermediate pointcloud data. FIG. 20B illustrates visible projection planes of athree-dimensional video. FIG. 20C illustrates the rendering of a sampleposition based on encoded texture and geometry data.

As shown in FIG. 20A, an input point cloud coding (PCC) sequence can bereceived at a 3D to 2D projection unit 2002 of a point cloud encoder.The input PCC sequence 2001 can be in the form of a polygon file format(PLY), a point cloud data (PCD) file format, or another point cloudrepresentation. The 3D point cloud can be translated into a set oftwo-dimensional projections via the 3D to 2D projection unit 2002. Thetranslation results in projection metadata 2003, one or more textureplanes 2004, and one or more geometry planes 2006.

The texture planes 2004 include color data for the 3D video, as well asa set of texture coordinates associated with each texture element. Thegeometry planes 2006 provide a framework upon which the texture planes2004 are mapped. The geometry planes 2006 can include depth informationthat indicates a depth from a projection plane for a correspondingtexture element. The depth information can be provided based on dataprovided by depth sensors associated with video cameras used to capturethe 3D video content. For example, LiDAR or other depth sensingtechniques can be applied when capturing video data. Depth informationcan also be estimated from the video data captured by multiple cameras.The texture planes 2004 and the geometry planes 2006 can be encoded intoa bitstream 2009 by a 2D encoding unit 2008. The 2D encoding unit 2008includes various video and metadata encoding units described herein tocompress texture, geometry, and metadata.

A 2D decoding unit 2010 can receive the encoded bitstream and decode oneor more decoded texture planes 2012, geometry planes 2014, andprojection metadata 2003. The projection metadata can be used to enablea 2D to 3D projection unit 2016 to generate an output PCC sequence 2017.The output PCC sequence 2017 can be provided to a point cloud renderer,which can render a 3D immersive video for playback on a display. In oneembodiment, generation of the output PCC sequence 2017 is bypassed.Instead, the texture planes 2012, geometry planes 2014 and projectionmetadata 2003 read by a projection plane renderer 2018.

In one embodiment the projection plane renderer 2018 includes hardwareand software logic, including graphics processing hardware and softwarelogic, to render only visible and occupied sample positions for a givenframe of 3D immersive video content. In one embodiment the projectionmetadata 2003 includes an occupancy map and auxiliary patch information.The occupancy map metadata includes an indication of which image samplepositions are empty (e.g., do not contain corresponding point cloudinformation). The auxiliary patch information indicates, for each sampleposition in the texture planes 2012 and geometry planes 2014, theprojection plane to which the sample position belongs.

As shown in FIG. 20B only the sample positions associated with visibleprojection planes are rendered. For a given element within a 3D videohaving six projection planes 2020, at most three projection planes willbe visible (e.g., plane 2020A, plane 2020B, plane 2020C). For a givensample position, if the sample corresponds to a position that hasassociated point cloud data, as determined by occupancy map metadata,and is associated with a visible plane, as determined by auxiliary patchinformation and viewer position and orientation data, the sampleposition can be rendered based on texture and geometry/depth data fromthe texture planes 2012 and geometry planes 2014.

As shown in FIG. 20C, for each occupied sample associated with a visibleprojection plane 2020, a geometry/depth coordinate 2022 can be used todetermine a position relative to that projection plane 2020. One or moretexture coordinates (e.g., texture coordinate 2024) can be used todetermine a color to apply to a given sample. For each frame, eachvisible and occupied sample position can be rendered in this fashion.Graphics processing logic associated with the projection plane renderer2018 can perform the necessary transformation and lighting calculationsduring each frame based on viewport information for an observer.

FIG. 21 illustrates projection plane visibility determination, accordingto an embodiment. In one embodiment, a display assembly 2104 isconfigurable to provide view space information 2116 to the projectionplane renderer 2018. The view space information 2116 includes a 3Dposition and orientation of the viewpoint within a 3D video that isbeing viewed. The display assembly 2104 can be one of a variety ofdisplay assemblies, including a head mounted display with position,orientation, and/or eye tracking sensors. The display assembly 2104 canalso be a non-head mounted display with head and/or eye tracking sensorsto detect a position and orientation of a viewer of the display.

The projection plane renderer 2018 uses the view space information todetermine which projection planes 2020 of a 3D video are visible fromthe viewpoint. In general, at most half of the projection planes 2020used for a 3D video will be visible. For six projection planes, at mostthree of those planes may be visible. From some viewpoints, two or oneplane may be visible. For a fully occluded object, none of theprojection planes for the occluded element will be visible. Instead, theoccluding object will be visible.

FIG. 22 illustrates a method 2200 of rendering a 3D video, according toembodiments described herein. Method 2200 can be implemented via aprojection plane renderer 2018 as described herein, or another apparatusincluding hardware and software logic to decode immersive 3D video inwhich a viewer has multiple (e.g., three, six, etc.) degrees of freedomof movement.

In one embodiment, method 2200 includes to perform an operation 2201 toreceive a data set that represents a two-dimensional encoding of athree-dimensional video, where the three-dimensional video encoded as apoint cloud. The three-dimensional video can be encoded as athree-dimensional point cloud which is then translated into a set oftexture and geometry images, when can then be encoded using atwo-dimensional video encoder. The received data set can be included ina bitstream output by the two-dimensional video encoder, where thebitstream includes texture data, geometry data, and metadata for theencoded video.

Method 2200 further includes to perform an operation 2202 to decode thetwo-dimensional data into texture data, geometry data, and metadata fromthe data set included in the bitstream. The texture data can be encodedin a variety of texture formats, including compressed texture formats.The geometry data can include two-dimensional geometry upon whichtexture data can be mapped. The geometry data can also include depthdata. The metadata can include auxiliary patch information for variouspatches of texture and geometry data. The metadata can also includeoccupancy map data that indicates whether a sample position is occupied,such that the sample position has corresponding point cloud data.

Method 2200 additionally includes to perform an operation 2203 todetermine, based on the metadata, a visibility status and an occupancystatus for a sample position in the three-dimensional video. Operation2203 can determine visibility by receiving a position and orientationassociated with a display device used to view the video content,determining a projection plane associated with the sample position, andthen determining the visibility of the projection plane from theposition and orientation of the display device.

Method 2200 additionally includes to perform an operation 2204 to rendervideo data for the sample position when the sample position is visibleand occupied without reconstruction of the encoded point cloud.

While some embodiments and implementations described herein may not befully normative to standards based on the MPEG PCC test model, theconcepts provided by embodiments described herein can be used to enableefficient implementations of MPEG PCC decode for 6DoF video based on arevised PCC test model.

FIG. 23A-23B illustrate a system 2300 and method 2350 for delivery andconsumption of immersive 3D video, according to embodiments describedherein. In one embodiment, system 2300 of FIG. 23A includes a serverdevice 2310 coupled to a client device 2330 via a network 2320. Thenetwork 2320 can be a wired and/or wireless network that includes one ormore local area networks (LANs) or wide area networks (WANs). Forexample, the network 2320 can at least partially include the Internet.

The server device 2310 can include hardware and software logic tocompress and encode 3D video having three or six dimensions of freedomfor consumption by the client device 2330. For example, the serverdevice 2310 can include system 1700 as in FIG. 17A, system 1800 as inFIG. 18A, and/or system 1900 as in FIG. 19A. The server device 2310 canalso include a 3D to 2D projection unit 2002 and a 2D encoding unit 2008as in FIG. 20A. The server device 2310 can be a single server device ormultiple cloud-based servers, including virtual servers. The serverdevice 2310 can also be a server of a content delivery network.

The client device 2330 can be a variety of client computing devicesincluding but not limited to a desktop computing device, a laptopcomputing device, a handheld computing device, a television set top boxand/or television control unit, a media device, and/or a console gamingdevice. In one embodiment the client device 2330 couples in a wired orwireless manner with a display assembly 2334 having a set of sensors2332 that can detect a position and orientation of a viewer. The clientdevice 2330 can display content via a variety of display devices. In oneembodiment the client device 2330 is connected to a head mounted display2340, which can also relay position and orientation data to the clientdevice 2330 using one or more internal sensors or external sensors,which may relay similar data as the sensors 2332 of the displayassembly. Position and orientation data for a viewer can be received bythe client device 2330 and used to decode content using a projectionplane renderer 2018 as in FIG. 21. In one embodiment the displayassembly 2334 and/or the head mounted display 2340 are stereo displays.For stereo displays, a separate view can be rendered for each eye basedon the position and orientation data for each eye. In such displays, thesensors 2332 may additionally include eye tracking sensors.

FIG. 23B illustrates a method 2350 for encoding and consuming immersive3D video content, according to an embodiment. In one embodiment, themethod 2350 includes for the server device 2310 to perform an operation2351 to encode and transmit a bitstream including a representation of 3Dvideo content. The representation of 3D video content can be, forexample, a point cloud encoded 3D video that has been transformed into3D data and encoded using a 2D encoder. The bitstream can be transmittedover network 2320 to a client device 2330. The client device 2330 canperform an operation 2352 to receive and decode the bitstream. Thebitstream can include texture data, geometry data, and metadata thatdescribes projection planes, patch composition, sample positionoccupancy, and other metadata that can be used to reconstruct pointcloud data for the 3D video content. A display device (display assembly2334, head mounted display 2340) can detect a position and orientationof a viewer via sensor devices and relay viewer data including theposition and orientation of the user at operation 2353. The position andorientation data can include separate data for each eye of a user.

In one embodiment, the method 2350 additionally includes for the clientdevice 2330 to perform an operation 2354 to receive viewer position andorientation data from a display device and determine the visibleprojection planes based on decoded metadata. The client device can thenperform an operation 2355 to render and display occupied and visiblesample positions for the 3D content. The sample positions can berendered without re-generating the point cloud data from which thetexture, geometry, and metadata was derived. Instead, the method 2350includes for the client device 2330 to render the 3D video content fromthe texture data, geometry data, and metadata for a frame. For stereodisplays, separate views can be rendered and displayed for each eyeviewpoint. The rendered views can be written to one or moreframebuffers, which can be displayed on a display device, such as thedisplay assembly 2334 and head mounted display 2340.

FIG. 24 illustrates a data processing system 2400 according toembodiments described herein. The data processing system 2400 is aheterogeneous processing system having a processor 2402, unified memory2410, and a GPGPU 2420. The processor 2402 and the GPGPU 2420 can be anyof the processors and GPGPU/parallel processors as described herein. Theunified memory 2410 represents a unified address space that may beaccessed by the processor 2402 and the GPGPU 2420. The unified memoryincludes system memory 2412 as well as GPGPU memory 2418. In someembodiments the GPGPU memory 2418 includes GPGPU local memory 2428within the GPGPU 2420 and can also include some or all of system memory2412. For example, compiled code 2414B stored in system memory 2412 canalso be mapped into GPGPU memory 2418 for access by the GPGPU 2420. Inone embodiment a runtime library 2416 in system memory 2412 canfacilitate the compilation and/or execution of compiled code 2414B. Theprocessor 2402 can execute instructions for a compiler 2415 stored insystem memory 2412. The compiler 2415 can compile source code 2414A intocompiled code 2414B for execution by the processor 2402 and/or GPGPU2420. In one embodiment, the compiler 2415 is, or can include a shadercompiler to compiler shader programs specifically for execution by theGPGPU 2420.

The GPGPU 2420 includes multiple compute blocks 2424A-2424N, whichinclude one or more instances of execution logic described herein. TheGPGPU 2420 also includes a set of registers 2425, cache memory 2427, anda power and performance module 2426 that can be used as shared resourcesfor the compute blocks 2424A-2424N. In one embodiment the registers 2425include directly and indirectly accessible registers, where theindirectly accessible registers may be optimized for use in matrixcompute operations. The power and performance module 2426 can beconfigured to adjust power delivery and clock frequencies for thecompute blocks 2424A-2424N to power gate idle components within thecompute blocks 2424A-2424N under heavy workloads. The GPGPU 2420includes GPGPU local memory 2428, which are physical memory modules thatshare a graphics card or multi-chip module with the GPGPU 2420.

In one embodiment the GPGPU 2420 includes hardware logic including afetch and decode unit 2421 and a scheduler unit 2422. The instructionfetch and decode unit can include logic to fetch and decode instructionsthat can define complex, customizable behavior. The instructions cancause the GPGPU 2420 to schedule, via the scheduler unit 2422, a set ofoperations to be performed via one or more of the compute blocks2424A-2424N. In one embodiment the scheduler unit 2422 is an ASIC thatis configured to perform advanced scheduling operations. In oneembodiment the scheduler unit 2422 is a micro-controller or a lowenergy-per-instruction processing core capable of performinginstructions loaded from a firmware module. In one embodiment the GPGPU2420 additionally includes logic to facilitate acceleration of pointcloud operations via the compute blocks 2424A-2424N of the GPU. In someembodiments described herein, the GPGPU 2420 includes a projection planerenderer 2423 that includes logic, including at least in part hardwarelogic, to accelerate operations for projection plane rendering asdescribed herein.

It is to be appreciated that a lesser or more equipped system than theexample described above may be preferred for certain implementations.Therefore, the configuration of the data processing system 2400 may varyfrom implementation to implementation depending upon numerous factors,such as price constraints, performance requirements, technologicalimprovements, or other circumstances. Examples include (withoutlimitation) a mobile device, a personal digital assistant, a mobilecomputing device, a smartphone, a cellular telephone, a handset, aone-way pager, a two-way pager, a messaging device, a computer, apersonal computer (PC), a desktop computer, a laptop computer, anotebook computer, a handheld computer, a tablet computer, a server, aserver array or server farm, a web server, a network server, an Internetserver, a work station, a mini-computer, a main frame computer, asupercomputer, a network appliance, a web appliance, a distributedcomputing system, multiprocessor systems, processor-based systems,consumer electronics, programmable consumer electronics, television,digital television, set top box, wireless access point, base station,subscriber station, mobile subscriber center, radio network controller,router, hub, gateway, bridge, switch, machine, or combinations thereof.

Embodiments may be implemented as one or a combination of: one or moremicrochips or integrated circuits interconnected using a parent-board,hardwired logic, software stored by a memory device and executed by amicroprocessor, firmware, an application specific integrated circuit(ASIC), and/or a field programmable gate array (FPGA). The term “logic”may include, by way of example, software or hardware and/or combinationsof software and hardware.

Embodiments may be provided, for example, as a computer program productwhich may include one or more machine-readable media having storedthereon machine-executable instructions that, when executed by one ormore machines such as a computer, network of computers, or otherelectronic devices, may result in the one or more machines carrying outoperations in accordance with embodiments described herein. Amachine-readable medium may include, but is not limited to, floppydiskettes, optical disks, CD-ROMs (Compact Disc-Read Only Memories), andmagneto-optical disks, ROMs, RAMs, EPROMs (Erasable Programmable ReadOnly Memories), EEPROMs (Electrically Erasable Programmable Read OnlyMemories), magnetic or optical cards, flash memory, or other type ofmedia/machine-readable medium suitable for storing machine-executableinstructions.

Moreover, embodiments may be downloaded as a computer program product,wherein the program may be transferred from a remote computer (e.g., aserver) to a requesting computer (e.g., a client) by way of one or moredata signals embodied in and/or modulated by a carrier wave or otherpropagation medium via a communication link (e.g., a modem and/ornetwork connection).

The following clauses and/or examples pertain to specific embodiments orexamples thereof. Specifics in the examples may be used anywhere in oneor more embodiments. The various features of the different embodimentsor examples may be variously combined with some features included andothers excluded to suit a variety of different applications. Examplesmay include subject matter such as a method, means for performing actsof the method, at least one machine-readable medium includinginstructions that, when performed by a machine cause the machine toperform acts of the method, or of an apparatus or system according toembodiments and examples described herein. Various components can be ameans for performing the operations or functions described.

Embodiments described herein provide for techniques to reduce thecomplexity of rendering immersive 3D video content. One embodimentprovides for an apparatus to render a three-dimensional video, theapparatus comprising one or more processors to receive a data set thatrepresents a two-dimensional encoding of planar projections of a frameof a three-dimensional video, decode the two-dimensional encoding intotexture data, geometry data, and metadata, determine, based on themetadata, a visibility status and an occupancy status for a sampleposition in the three-dimensional video, and render video data for thesample position when the sample position is visible and occupied. In oneembodiment the planar projections are planar projections of a pointcloud representation of the three-dimensional video. The one or moreprocessors can render video data for the sample position withoutreconstruction of the point cloud representation of thethree-dimensional video. In one embodiment, the data set is included ina bitstream that can be received from a remote device, for example, viaa network interface.

In one embodiment, the one or more processors of the apparatus caninclude logic, which can be hardware logic or a combination of hardwareand software logic, that is configurable to determine the visibilitystatus from a first unit of metadata and determine the occupancy statusfrom a second unit of metadata. In one embodiment, the first unit ofmetadata indicates the projection plane of the sample position. In oneembodiment the second unit of metadata indicates whether a sampleposition has corresponding point cloud data. To determine the visibilitystatus, the one or more processors can receive a position andorientation associated with a display device, determine a projectionplane associated with the sample position, and determine the visibilitystatus based on visibility of the projection plane from the position andorientation of the display device. In one embodiment the position andorientation associated with the display device is the position andorientation in a view space of the three-dimensional video. The one ormore processors can determine the visibility status from multipleviewpoints for a single frame. For example, for a stereo display a viewpoint can be determined for each eye of a viewer.

One embodiment provides for a method to render a three-dimensionalvideo, the method comprising receiving a data set that represents atwo-dimensional encoding of planar projections of a frame of athree-dimensional video, decoding the two-dimensional encoding intotexture data, geometry data, and metadata, determining, based on themetadata, a visibility status and an occupancy status for a sampleposition in the three-dimensional video, and rendering video data forthe sample position when the sample position is visible and occupied. Inone embodiment the planar projections are planar projections of a pointcloud representation of the three-dimensional video. In one embodimentvideo data for the sample position is rendered without reconstruction ofthe point cloud representation of the three-dimensional video based onthe metadata. In one embodiment the planar projections are planarprojections of a point cloud representation of the three-dimensionalvideo and video data for the sample position is rendered withoutreconstruction of the point cloud representation of thethree-dimensional video. The method can additionally include operationsthat can be performed by hardware or software logic, as describedherein.

One embodiment provides for a non-transitory machine-readable mediumstoring instructions to cause one or more processors to performoperations comprising receiving a data set that represents atwo-dimensional encoding of planar projections of a frame of athree-dimensional video decoding the two-dimensional encoding intotexture data, geometry data, and metadata, determining, based on themetadata, a visibility status and an occupancy status for a sampleposition in the three-dimensional video, and rendering video data forthe sample position when the sample position is visible and occupied. Inone embodiment the planar projections are planar projections of a pointcloud representation of the three-dimensional video and video data forthe sample position is rendered without reconstruction of the pointcloud representation of the three-dimensional video. The medium canadditionally include instructions to perform operations that can beperformed by hardware or software logic, as described herein.

Those skilled in the art will appreciate from the foregoing descriptionthat the broad techniques of the embodiments can be implemented in avariety of forms. Therefore, while the embodiments have been describedin connection with particular examples thereof, the true scope of theembodiments should not be so limited since other modifications willbecome apparent to the skilled practitioner upon a study of thedrawings, specification, and following claims.

What is claimed is:
 1. An apparatus comprising: one or more processorsto: receive a data set that represents a two-dimensional encoding ofplanar projections of an input frame of a three-dimensional video;decode the two-dimensional encoding into texture data, geometry data,and projection metadata, the geometry data to specify a sample positionrelative to a projection plane of the input frame of thethree-dimensional video and the texture data to specify color data forthe sample position; determine, based on the projection metadata, avisibility status for the projection plane and an occupancy status forthe sample position; and render video data for the sample position whenthe sample position is occupied and associated with a visible projectionplane, wherein to render the video data includes to color the sampleposition based on the texture data.
 2. The apparatus as in claim 1,wherein the planar projections are planar projections of a point cloudrepresentation of the three-dimensional video.
 3. The apparatus as inclaim 2, the one or more processors to render video data for the sampleposition without reconstruction of the point cloud representation of thethree-dimensional video.
 4. The apparatus as in claim 1, wherein thedata set is a bitstream to be received from a remote device.
 5. Theapparatus as in claim 1, the one or more processors additionally to:determine the visibility status from a first unit of metadata; anddetermine the occupancy status from a second unit of metadata.
 6. Theapparatus as in claim 5, wherein to determine the visibility status, theone or more processors are to: receive a position and orientationassociated with a display device; determine a projection planeassociated with the sample position; and determine the visibility statusbased on visibility of the projection plane from the position andorientation of the display device.
 7. The apparatus as in claim 6,wherein the position and orientation associated with the display deviceis the position and orientation in a view space of the three-dimensionalvideo.
 8. The apparatus as in claim 7, wherein the one or moreprocessors are to determine the visibility status from multipleviewpoints for a single frame.
 9. The apparatus as in claim 7, whereinthe first unit of metadata indicates the projection plane of the sampleposition.
 10. The apparatus as in claim 7, wherein the second unit ofmetadata indicates whether a sample position has corresponding pointcloud data.
 11. A method comprising: receiving a data set thatrepresents a two-dimensional encoding of planar projections of an inputframe of a three-dimensional video; decoding the two-dimensionalencoding into texture data, geometry data, and projection metadata,wherein the geometry data specifies a sample position relative to aprojection plane of the input frame of the three-dimensional video andthe texture data specifies color data for the sample position;determining, based on the projection metadata, a visibility status forthe projection plane and an occupancy status for the sample position;and rendering video data for the sample position when the sampleposition is occupied and associated with a visible projection plane,wherein rendering the video data includes coloring the sample positionbased on the texture data.
 12. The method as in claim 11, wherein theplanar projections are planar projections of a point cloudrepresentation of the three-dimensional video and the video data for thesample position is rendered without reconstruction of the point cloudrepresentation of the three-dimensional video.
 13. The method as inclaim 11, additionally comprising: determining the visibility statusfrom a first unit of metadata; and determining the occupancy status froma second unit of metadata, wherein determining the visibility statusincludes receiving a position and orientation associated with a displaydevice, determining a projection plane associated with the sampleposition, and determining the visibility status based on visibility ofthe projection plane from the position and orientation of the displaydevice.
 14. The method as in claim 13, wherein the position andorientation associated with the display device is the position andorientation in a view space of the three-dimensional video anddetermining the visibility status includes determining the visibilitystatus from multiple viewpoints for a single frame.
 15. A non-transitorymachine-readable medium storing instructions to cause one or moreprocessors to perform operations comprising: receiving a data set thatrepresents a two-dimensional encoding of planar projections of an inputframe of a three-dimensional video; decoding the two-dimensionalencoding into texture data, geometry data, and projection metadata,wherein the geometry data specifies a sample position relative to aprojection plane of input frame of the three-dimensional video and thetexture data specifies color data for the sample position; determining,based on the projection metadata, a visibility status for the projectionplane and an occupancy status for the sample position; and renderingvideo data for the sample position when the sample position is occupiedand associated with a visible projection plane, wherein rendering thevideo data includes coloring the sample position based on the texturedata.
 16. The non-transitory machine-readable medium as in claim 15,wherein the planar projections are planar projections of a point cloudrepresentation of the three-dimensional video and the video data for thesample position is rendered without reconstruction of the point cloudrepresentation of the three-dimensional video.
 17. The non-transitorymachine-readable medium as in claim 16, wherein the data set is abitstream received from a remote device.
 18. The non-transitorymachine-readable medium as in claim 16, additionally comprising:determining the visibility status from a first unit of metadata; anddetermining the occupancy status from a second unit of metadata.
 19. Thenon-transitory machine-readable medium as in claim 18, whereindetermining the visibility status includes: receiving a position andorientation associated with a display device; determining a projectionplane associated with the sample position; and determining thevisibility status based on visibility of the projection plane from theposition and orientation of the display device.
 20. The non-transitorymachine-readable medium as in claim 19, wherein the position andorientation associated with the display device is the position andorientation in a view space of the three-dimensional video anddetermining the visibility status includes determining the visibilitystatus from multiple viewpoints for a single frame.